Cleanup to the readme.

This commit is contained in:
Relintai 2021-11-27 17:51:22 +01:00
parent 3afa4a93b5
commit 0b22206a42
2 changed files with 32 additions and 0 deletions

View File

@ -4,3 +4,19 @@ My goal with this project is to take Material Maker's ( https://github.com/RodZi
and make it an in-godot texture/image generator.
If it turns out well I'll probably turn it into a c++ engine module eventually.
Multi threading uses my threadpool engine module for now.
## Status:
Missing ~ 60 nodes from ~ 195.
## TODOS
- [ ] Go through the current MaterialMaker and add the code from all the new nodes.
- [ ] Go through the current MaterialMaker and update any old code.
- [ ] Add note to all files that has code from MaterialMaker.
- [ ] Proper readme.md.
- [ ] Per node seed like in the original.
- [ ] Port all the nodes. Missing ~ 60 from ~ 195
- [ ] Somehow get ctrl-s to always just save the edited material, instead of having to double click it (for the inspector to update), and then clicking the save icon and selecting save.

View File

@ -4,3 +4,19 @@ My goal with this project is to take Material Maker's ( https://github.com/RodZi
and make it an in-godot texture/image generator.
If it turns out well I'll probably turn it into a c++ engine module eventually.
Multi threading uses my threadpool engine module for now.
## Status:
Missing ~ 60 nodes from ~ 195.
## TODOS
- [ ] Go through the current MaterialMaker and add the code from all the new nodes.
- [ ] Go through the current MaterialMaker and update any old code.
- [ ] Add note to all files that has code from MaterialMaker.
- [ ] Proper readme.md.
- [ ] Per node seed like in the original.
- [ ] Port all the nodes. Missing ~ 60 from ~ 195
- [ ] Somehow get ctrl-s to always just save the edited material, instead of having to double click it (for the inspector to update), and then clicking the save icon and selecting save.