diff --git a/README.md b/README.md index 7543b79..f5f42f6 100644 --- a/README.md +++ b/README.md @@ -4,3 +4,19 @@ My goal with this project is to take Material Maker's ( https://github.com/RodZi and make it an in-godot texture/image generator. If it turns out well I'll probably turn it into a c++ engine module eventually. + +Multi threading uses my threadpool engine module for now. + +## Status: + +Missing ~ 60 nodes from ~ 195. + +## TODOS + +- [ ] Go through the current MaterialMaker and add the code from all the new nodes. +- [ ] Go through the current MaterialMaker and update any old code. +- [ ] Add note to all files that has code from MaterialMaker. +- [ ] Proper readme.md. +- [ ] Per node seed like in the original. +- [ ] Port all the nodes. Missing ~ 60 from ~ 195 +- [ ] Somehow get ctrl-s to always just save the edited material, instead of having to double click it (for the inspector to update), and then clicking the save icon and selecting save. diff --git a/addons/mat_maker_gd/README.md b/addons/mat_maker_gd/README.md index 7543b79..f5f42f6 100644 --- a/addons/mat_maker_gd/README.md +++ b/addons/mat_maker_gd/README.md @@ -4,3 +4,19 @@ My goal with this project is to take Material Maker's ( https://github.com/RodZi and make it an in-godot texture/image generator. If it turns out well I'll probably turn it into a c++ engine module eventually. + +Multi threading uses my threadpool engine module for now. + +## Status: + +Missing ~ 60 nodes from ~ 195. + +## TODOS + +- [ ] Go through the current MaterialMaker and add the code from all the new nodes. +- [ ] Go through the current MaterialMaker and update any old code. +- [ ] Add note to all files that has code from MaterialMaker. +- [ ] Proper readme.md. +- [ ] Per node seed like in the original. +- [ ] Port all the nodes. Missing ~ 60 from ~ 195 +- [ ] Somehow get ctrl-s to always just save the edited material, instead of having to double click it (for the inspector to update), and then clicking the save icon and selecting save.