mirror of
https://github.com/Relintai/godot_voxel.git
synced 2024-11-19 02:47:18 +01:00
89 lines
2.0 KiB
C++
89 lines
2.0 KiB
C++
#include "voxel_provider_image.h"
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VoxelProviderImage::VoxelProviderImage() :
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_channel(0) {
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}
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void VoxelProviderImage::set_image(Ref<Image> im) {
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_image = im;
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}
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Ref<Image> VoxelProviderImage::get_image() const {
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return _image;
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}
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void VoxelProviderImage::set_channel(VoxelBuffer::ChannelId channel) {
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_channel = channel;
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}
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int VoxelProviderImage::get_channel() const {
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return _channel;
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}
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void VoxelProviderImage::emerge_block(Ref<VoxelBuffer> p_out_buffer, Vector3i origin_in_voxels) {
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int ox = origin_in_voxels.x;
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int oy = origin_in_voxels.y;
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int oz = origin_in_voxels.z;
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Image &image = **_image;
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VoxelBuffer &out_buffer = **p_out_buffer;
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image.lock();
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int im_w = image.get_width();
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int im_h = image.get_height();
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int im_wm = im_w - 1;
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int im_hm = im_h - 1;
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int x = 0;
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int z = 0;
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int bs = out_buffer.get_size().x;
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int dirt = 1;
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while (z < bs) {
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while (x < bs) {
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Color c = image.get_pixel((ox + x) & im_wm, (oz + z) & im_hm);
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float h = c.r * 200.0 - 50;
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if (_channel == VoxelBuffer::CHANNEL_ISOLEVEL) {
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for (int y = 0; y < bs; ++y) {
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out_buffer.set_voxel_iso((oy + y) - h, x, y, z, _channel);
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}
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} else {
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h -= oy;
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int ih = int(h);
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if (ih > 0) {
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if (ih > bs) {
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ih = bs;
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}
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out_buffer.fill_area(dirt, Vector3(x, 0, z), Vector3(x + 1, ih, z + 1), _channel);
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}
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}
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x += 1;
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}
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z += 1;
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x = 0;
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}
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image.unlock();
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}
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void VoxelProviderImage::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_image", "image"), &VoxelProviderImage::set_image);
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ClassDB::bind_method(D_METHOD("get_image"), &VoxelProviderImage::get_image);
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ClassDB::bind_method(D_METHOD("set_channel", "channel"), &VoxelProviderImage::set_channel);
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ClassDB::bind_method(D_METHOD("get_channel"), &VoxelProviderImage::get_channel);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "set_image", "get_image");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "channel"), "set_channel", "get_channel");
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}
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