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https://github.com/Relintai/godot_voxel.git
synced 2024-12-25 16:27:16 +01:00
44 lines
1.6 KiB
C++
44 lines
1.6 KiB
C++
#include "voxel_provider.h"
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#include "voxel_map.h"
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void VoxelProvider::emerge_block(Ref<VoxelBuffer> out_buffer, Vector3i origin_in_voxels) {
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ERR_FAIL_COND(out_buffer.is_null());
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ScriptInstance *script = get_script_instance();
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if (script) {
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// Call script to generate buffer
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Variant arg1 = out_buffer;
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Variant arg2 = origin_in_voxels.to_vec3();
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const Variant *args[2] = { &arg1, &arg2 };
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//Variant::CallError err; // wut
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script->call_multilevel("emerge_block", args, 2);
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}
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}
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void VoxelProvider::immerge_block(Ref<VoxelBuffer> buffer, Vector3i origin_in_voxels) {
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ERR_FAIL_COND(buffer.is_null());
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ScriptInstance *script = get_script_instance();
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if (script) {
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// Call script to save buffer
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Variant arg1 = buffer;
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Variant arg2 = origin_in_voxels.to_vec3();
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const Variant *args[2] = { &arg1, &arg2 };
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//Variant::CallError err; // wut
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script->call_multilevel("immerge_block", args, 2);
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}
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}
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void VoxelProvider::_emerge_block(Ref<VoxelBuffer> out_buffer, Vector3 origin_in_voxels) {
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emerge_block(out_buffer, Vector3i(origin_in_voxels));
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}
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void VoxelProvider::_immerge_block(Ref<VoxelBuffer> buffer, Vector3 origin_in_voxels) {
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immerge_block(buffer, Vector3i(origin_in_voxels));
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}
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void VoxelProvider::_bind_methods() {
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// Note: C++ inheriting classes don't need to re-bind these, because they are bindings that call the actual virtual methods
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ClassDB::bind_method(D_METHOD("emerge_block", "out_buffer", "origin_in_voxels"), &VoxelProvider::_emerge_block);
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ClassDB::bind_method(D_METHOD("immerge_block", "buffer", "origin_in_voxels"), &VoxelProvider::_immerge_block);
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}
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