Marc Gilleron
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c837ca4dd0
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Code formatting
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2019-04-28 01:34:00 +01:00 |
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Marc Gilleron
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1b9e7257df
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Clang-format did things
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2019-04-24 01:31:42 +01:00 |
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Marc Gilleron
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da0a1a058c
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Moved side, edge and corner enums to cube tables, and renamed CubeTables to Cube
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2018-09-30 19:38:02 +01:00 |
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Marc Gilleron
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8ffa7110c8
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Optimize mesher: access channel directly and remove some push_backs
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2018-09-30 01:55:09 +01:00 |
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Marc Gilleron
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b117a2a336
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Don't declare a WeakRef as non-reference, causes issues with ObjectDB
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2018-09-29 17:07:15 +01:00 |
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Marc Gilleron
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a0026dbbeb
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Fix includes
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2018-09-19 20:25:04 +01:00 |
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Marc Gilleron
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cb6de49b96
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Got rid of SurfaceTool in the cubic mesher, moved cube tables in their own file, tweaked their winding
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2017-08-19 21:10:31 +02:00 |
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Marc Gilleron
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df13e025ca
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Expose things to the editor, first iteration, might be buggy
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2017-08-15 02:24:52 +02:00 |
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Marc Gilleron
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51596fef95
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Clang-format
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2017-08-13 01:19:39 +02:00 |
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Marc Gilleron
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a5a1ded2f3
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Added smooth voxels (untextured at the moment)
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2017-04-06 23:44:11 +02:00 |
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Marc Gilleron
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fa5e419549
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Upgraded to Godot 3.0
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2017-03-25 01:23:36 +01:00 |
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Marc Gilleron
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c38a822664
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Code style
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2017-01-02 02:19:02 +01:00 |
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Marc Gilleron
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8d1c8cc339
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Spaces to tabs
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2017-01-01 04:40:16 +01:00 |
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Marc Gilleron
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d1d685124f
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Added VoxelLibrary, texture coordinates and random stuff
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2016-05-01 22:20:27 +02:00 |
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Marc Gilleron
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1acabf1307
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Added project: first working prototype, but lots of TODOs
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2016-05-01 15:00:02 +02:00 |
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