Commit Graph

15 Commits

Author SHA1 Message Date
Marc Gilleron
c837ca4dd0 Code formatting 2019-04-28 01:34:00 +01:00
Marc Gilleron
1b9e7257df Clang-format did things 2019-04-24 01:31:42 +01:00
Marc Gilleron
da0a1a058c Moved side, edge and corner enums to cube tables, and renamed CubeTables to Cube 2018-09-30 19:38:02 +01:00
Marc Gilleron
8ffa7110c8 Optimize mesher: access channel directly and remove some push_backs 2018-09-30 01:55:09 +01:00
Marc Gilleron
b117a2a336 Don't declare a WeakRef as non-reference, causes issues with ObjectDB 2018-09-29 17:07:15 +01:00
Marc Gilleron
a0026dbbeb Fix includes 2018-09-19 20:25:04 +01:00
Marc Gilleron
cb6de49b96 Got rid of SurfaceTool in the cubic mesher, moved cube tables in their own file, tweaked their winding 2017-08-19 21:10:31 +02:00
Marc Gilleron
df13e025ca Expose things to the editor, first iteration, might be buggy 2017-08-15 02:24:52 +02:00
Marc Gilleron
51596fef95 Clang-format 2017-08-13 01:19:39 +02:00
Marc Gilleron
a5a1ded2f3 Added smooth voxels (untextured at the moment) 2017-04-06 23:44:11 +02:00
Marc Gilleron
fa5e419549 Upgraded to Godot 3.0 2017-03-25 01:23:36 +01:00
Marc Gilleron
c38a822664 Code style 2017-01-02 02:19:02 +01:00
Marc Gilleron
8d1c8cc339 Spaces to tabs 2017-01-01 04:40:16 +01:00
Marc Gilleron
d1d685124f Added VoxelLibrary, texture coordinates and random stuff 2016-05-01 22:20:27 +02:00
Marc Gilleron
1acabf1307 Added project: first working prototype, but lots of TODOs 2016-05-01 15:00:02 +02:00