Marc Gilleron
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7319fa1c56
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Compilation fixes
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2018-09-02 18:48:08 +01:00 |
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Marc Gilleron
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fdb61c9b62
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Update to latest Godot
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2017-08-27 15:52:14 +02:00 |
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Marc Gilleron
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cb6de49b96
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Got rid of SurfaceTool in the cubic mesher, moved cube tables in their own file, tweaked their winding
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2017-08-19 21:10:31 +02:00 |
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Marc Gilleron
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df13e025ca
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Expose things to the editor, first iteration, might be buggy
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2017-08-15 02:24:52 +02:00 |
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Marc Gilleron
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51596fef95
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Clang-format
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2017-08-13 01:19:39 +02:00 |
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Marc Gilleron
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05dfddfa20
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Fix type hints in method registration
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2017-08-13 00:10:18 +02:00 |
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Marc Gilleron
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a5a1ded2f3
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Added smooth voxels (untextured at the moment)
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2017-04-06 23:44:11 +02:00 |
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Marc Gilleron
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fa5e419549
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Upgraded to Godot 3.0
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2017-03-25 01:23:36 +01:00 |
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Marc Gilleron
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c38a822664
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Code style
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2017-01-02 02:19:02 +01:00 |
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Marc Gilleron
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8d1c8cc339
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Spaces to tabs
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2017-01-01 04:40:16 +01:00 |
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Marc Gilleron
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7305fd7b27
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Renamed VoxelMeshBuilder => VoxelMesher
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2016-05-08 01:09:00 +02:00 |
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Marc Gilleron
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ad124f418a
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Facet extraction works with transparent sides
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2016-05-05 02:12:23 +02:00 |
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Marc Gilleron
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68cf221d1a
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VoxelBuffer storage is now flat to reduce memory usage and simplify code
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2016-05-03 00:09:07 +02:00 |
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Marc Gilleron
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d1d685124f
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Added VoxelLibrary, texture coordinates and random stuff
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2016-05-01 22:20:27 +02:00 |
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Marc Gilleron
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1acabf1307
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Added project: first working prototype, but lots of TODOs
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2016-05-01 15:00:02 +02:00 |
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