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Fixed bad position validation in VoxelBuffer
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@ -83,7 +83,7 @@ public:
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void copy_from(const VoxelBuffer &other, Vector3i src_min, Vector3i src_max, Vector3i dst_min, unsigned int channel_index = 0);
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void copy_from(const VoxelBuffer &other, Vector3i src_min, Vector3i src_max, Vector3i dst_min, unsigned int channel_index = 0);
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_FORCE_INLINE_ bool validate_pos(unsigned int x, unsigned int y, unsigned int z) const {
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_FORCE_INLINE_ bool validate_pos(unsigned int x, unsigned int y, unsigned int z) const {
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return x < _size.x && y < _size.y && z < _size.x;
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return x < _size.x && y < _size.y && z < _size.z;
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}
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}
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_FORCE_INLINE_ unsigned int index(unsigned int x, unsigned int y, unsigned int z) const {
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_FORCE_INLINE_ unsigned int index(unsigned int x, unsigned int y, unsigned int z) const {
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