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Annoying detail about the name of the module
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@ -5,6 +5,14 @@ C++ module for creating cube-esque voxel worlds in Godot Engine.
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Setup
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Install the contents of the repo in a folder under "modules/", named "voxel".
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IMPORTANT: if you clone the repo, Git will create the folder as the repo name, "godot_voxel". But because Godot SCons scripts consider the folder name as the module's name, it will generate wrong function calls, so you must rename the folder "voxel".
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Features
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Features
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