Indicate LOD works with smooth terrain

This commit is contained in:
Marc Gilleron 2019-05-06 01:39:45 +01:00
parent 9b2104e93e
commit 61e7c82d74

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@ -25,6 +25,7 @@ What this module provides
- Data paging using blocks of 16x16x16 voxels, so the world can be streamed with threads as you move
- Minecraft-style terrain with voxels as types, with multiple materials and baked ambient occlusion
- Smooth terrain with voxels as distance field (using extensions of marching cubes)
- Level of detail for smooth terrain (no edition support yet)
- Simple interface for custom terrain generators (block by block using threads)
@ -32,7 +33,6 @@ What this module doesn't provides
-----------------------------------
- Level of detail for blocky terrain
- Level of detail for smooth terrain (not YET)
- Game specific features such as cave generation or procedural trees (though it might include tools to help doing them)
- Editor tools (only a few things are exposed)
- Import and export of voxel formats