diff --git a/README.md b/README.md index ae6c1d1..872b413 100644 --- a/README.md +++ b/README.md @@ -25,6 +25,7 @@ What this module provides - Data paging using blocks of 16x16x16 voxels, so the world can be streamed with threads as you move - Minecraft-style terrain with voxels as types, with multiple materials and baked ambient occlusion - Smooth terrain with voxels as distance field (using extensions of marching cubes) +- Level of detail for smooth terrain (no edition support yet) - Simple interface for custom terrain generators (block by block using threads) @@ -32,7 +33,6 @@ What this module doesn't provides ----------------------------------- - Level of detail for blocky terrain -- Level of detail for smooth terrain (not YET) - Game specific features such as cave generation or procedural trees (though it might include tools to help doing them) - Editor tools (only a few things are exposed) - Import and export of voxel formats