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Initialize stats before each meshing
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@ -1280,6 +1280,8 @@ Ref<ArrayMesh> VoxelMesherDMC::build_mesh(const VoxelBuffer &voxels) {
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// - Gradients must be precalculated
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// - The non-padded area size is cubic and power of two
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_stats = { 0 };
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int padding = 1;
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const Vector3i buffer_size = voxels.get_size();
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// Taking previous power of two because the algorithm uses an integer cubic octree, and data should be padded
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