mirror of
https://github.com/Relintai/godot_voxel.git
synced 2024-12-25 16:27:16 +01:00
30 lines
636 B
C
30 lines
636 B
C
|
#ifndef HEADER_VOXEL_PROVIDER_IMAGE
|
||
|
#define HEADER_VOXEL_PROVIDER_IMAGE
|
||
|
|
||
|
#include "voxel_provider.h"
|
||
|
#include <core/image.h>
|
||
|
|
||
|
// Provides infinite tiling heightmap based on an image
|
||
|
class VoxelProviderImage : public VoxelProvider {
|
||
|
GDCLASS(VoxelProviderImage, VoxelProvider)
|
||
|
public:
|
||
|
VoxelProviderImage();
|
||
|
|
||
|
void set_image(Ref<Image> im);
|
||
|
Ref<Image> get_image() const;
|
||
|
|
||
|
void set_channel(int channel);
|
||
|
int get_channel() const;
|
||
|
|
||
|
void emerge_block(Ref<VoxelBuffer> p_out_buffer, Vector3i origin_in_voxels);
|
||
|
|
||
|
private:
|
||
|
static void _bind_methods();
|
||
|
|
||
|
private:
|
||
|
Ref<Image> _image;
|
||
|
int _channel;
|
||
|
};
|
||
|
|
||
|
#endif // HEADER_VOXEL_PROVIDER_IMAGE
|