godot_voxel/voxel_provider_image.cpp

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#include "voxel_provider_image.h"
VoxelProviderImage::VoxelProviderImage(): _channel(0) {
}
void VoxelProviderImage::set_image(Ref<Image> im) {
_image = im;
}
Ref<Image> VoxelProviderImage::get_image() const {
return _image;
}
void VoxelProviderImage::set_channel(int channel) {
_channel = channel;
}
int VoxelProviderImage::get_channel() const {
return _channel;
}
void VoxelProviderImage::emerge_block(Ref<VoxelBuffer> p_out_buffer, Vector3i origin_in_voxels) {
int ox = origin_in_voxels.x;
int oy = origin_in_voxels.y;
int oz = origin_in_voxels.z;
Image &image = **_image;
VoxelBuffer &out_buffer = **p_out_buffer;
image.lock();
int im_w = image.get_width();
int im_h = image.get_height();
int im_wm = im_w - 1;
int im_hm = im_h - 1;
int x = 0;
int z = 0;
int bs = out_buffer.get_size().x;
int dirt = 1;
while (z < bs) {
while (x < bs) {
Color c = image.get_pixel((ox + x) & im_wm, (oz + z) & im_hm);
int h = int(c.r * 200.0) - 50;
h -= oy;
if (h > 0) {
if (h > bs) {
h = bs;
}
out_buffer.fill_area(dirt, Vector3(x, 0, z), Vector3(x + 1, h, z + 1), _channel);
}
x += 1;
}
z += 1;
x = 0;
}
image.unlock();
}
void VoxelProviderImage::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_image", "image"), &VoxelProviderImage::set_image);
ClassDB::bind_method(D_METHOD("get_image"), &VoxelProviderImage::get_image);
ClassDB::bind_method(D_METHOD("set_channel", "channel"), &VoxelProviderImage::set_channel);
ClassDB::bind_method(D_METHOD("get_channel"), &VoxelProviderImage::get_channel);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "set_image", "get_image");
ADD_PROPERTY(PropertyInfo(Variant::INT, "channel"), "set_channel", "get_channel");
}