godot_fastnoise/doc_classes/FastnoiseNoiseParams.xml
2022-01-12 21:57:21 +01:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="FastnoiseNoiseParams" inherits="Resource" version="3.5">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="setup_noise">
<return type="void" />
<argument index="0" name="noise" type="FastNoise" />
<description>
</description>
</method>
</methods>
<members>
<member name="cellular_jitter" type="float" setter="set_cellular_jitter" getter="get_cellular_jitter" default="0.45">
</member>
<member name="cellular_return_type" type="int" setter="set_cellular_return_type" getter="get_cellular_return_type" enum="FastNoise.CellularReturnType" default="0">
</member>
<member name="fractal_gain" type="float" setter="set_fractal_gain" getter="get_fractal_gain" default="0.5">
</member>
<member name="fractal_lacunarity" type="float" setter="set_fractal_lacunarity" getter="get_fractal_lacunarity" default="2.0">
</member>
<member name="fractal_octaves" type="int" setter="set_fractal_octaves" getter="get_fractal_octaves" default="3">
</member>
<member name="fractal_type" type="int" setter="set_fractal_type" getter="get_fractal_type" enum="FastNoise.FractalType" default="0">
</member>
<member name="frequency" type="float" setter="set_frequency" getter="get_frequency" default="0.01">
</member>
<member name="gradient_perturbation_amplitude" type="float" setter="set_gradient_perturbation_amplitude" getter="get_gradient_perturbation_amplitude" default="1.0">
</member>
<member name="interpolation" type="int" setter="set_interpolation" getter="get_interpolation" enum="FastNoise.Interpolation" default="2">
</member>
<member name="noise_type" type="int" setter="set_noise_type" getter="get_noise_type" enum="FastNoise.Type" default="4">
</member>
<member name="seed" type="int" setter="set_seed" getter="get_seed" default="1337">
</member>
<member name="set_cellular_distance_function" type="int" setter="set_cellular_distance_function" getter="get_cellular_distance_function" enum="FastNoise.CellularDistanceFunction" default="0">
</member>
</members>
<constants>
</constants>
</class>