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https://github.com/Relintai/godot_fastnoise.git
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Re-extracted the docs.
This commit is contained in:
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="FastNoise" inherits="Reference" version="3.2">
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<class name="FastNoise" inherits="Reference" version="3.5">
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<brief_description>
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</brief_description>
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<description>
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@ -8,266 +8,202 @@
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</tutorials>
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<methods>
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<method name="get_cellular_distance_2_indices" qualifiers="const">
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<return type="PoolIntArray">
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</return>
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<return type="PoolIntArray" />
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<description>
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</description>
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</method>
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<method name="get_cellular_distance_function" qualifiers="const">
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<return type="int" enum="FastNoise.CellularDistanceFunction">
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</return>
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<return type="int" enum="FastNoise.CellularDistanceFunction" />
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<description>
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</description>
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</method>
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<method name="get_cellular_jitter" qualifiers="const">
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<return type="float">
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</return>
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="get_cellular_noise_lookup" qualifiers="const">
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<return type="FastNoise">
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</return>
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<return type="FastNoise" />
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<description>
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</description>
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</method>
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<method name="get_cellular_return_type" qualifiers="const">
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<return type="int" enum="FastNoise.CellularReturnType">
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</return>
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<return type="int" enum="FastNoise.CellularReturnType" />
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<description>
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</description>
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</method>
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<method name="get_fractal_gain" qualifiers="const">
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<return type="float">
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</return>
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="get_fractal_lacunarity" qualifiers="const">
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<return type="float">
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</return>
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="get_fractal_octaves" qualifiers="const">
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<return type="int">
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</return>
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="get_fractal_type" qualifiers="const">
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<return type="int" enum="FastNoise.FractalType">
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</return>
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<return type="int" enum="FastNoise.FractalType" />
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<description>
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</description>
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</method>
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<method name="get_frequency" qualifiers="const">
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<return type="float">
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</return>
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="get_gradient_perturbation_amplitude" qualifiers="const">
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<return type="float">
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</return>
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="get_interpolation" qualifiers="const">
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<return type="int" enum="FastNoise.Interpolation">
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</return>
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<return type="int" enum="FastNoise.Interpolation" />
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<description>
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</description>
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</method>
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<method name="get_noise_2d">
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<return type="float">
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</return>
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<argument index="0" name="x" type="float">
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</argument>
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<argument index="1" name="y" type="float">
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</argument>
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<return type="float" />
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<argument index="0" name="x" type="float" />
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<argument index="1" name="y" type="float" />
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<description>
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</description>
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</method>
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<method name="get_noise_2dv">
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<return type="float">
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</return>
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<argument index="0" name="pos" type="Vector2">
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</argument>
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<return type="float" />
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<argument index="0" name="pos" type="Vector2" />
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<description>
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</description>
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</method>
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<method name="get_noise_3d">
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<return type="float">
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</return>
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<argument index="0" name="x" type="float">
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</argument>
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<argument index="1" name="y" type="float">
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</argument>
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<argument index="2" name="z" type="float">
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</argument>
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<return type="float" />
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<argument index="0" name="x" type="float" />
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<argument index="1" name="y" type="float" />
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<argument index="2" name="z" type="float" />
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<description>
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</description>
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</method>
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<method name="get_noise_3dv">
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<return type="float">
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</return>
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<argument index="0" name="pos" type="Vector3">
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</argument>
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<return type="float" />
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<argument index="0" name="pos" type="Vector3" />
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<description>
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</description>
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</method>
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<method name="get_noise_type" qualifiers="const">
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<return type="int" enum="FastNoise.Type">
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</return>
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<return type="int" enum="FastNoise.Type" />
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<description>
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</description>
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</method>
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<method name="get_seed" qualifiers="const">
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<return type="int">
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</return>
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="get_simplex_4d">
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<return type="float">
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</return>
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<argument index="0" name="x" type="float">
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</argument>
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<argument index="1" name="y" type="float">
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</argument>
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<argument index="2" name="z" type="float">
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</argument>
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<argument index="3" name="w" type="float">
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</argument>
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<return type="float" />
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<argument index="0" name="x" type="float" />
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<argument index="1" name="y" type="float" />
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<argument index="2" name="z" type="float" />
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<argument index="3" name="w" type="float" />
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<description>
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</description>
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</method>
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<method name="get_white_noise_4d">
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<return type="float">
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</return>
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<argument index="0" name="x" type="float">
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</argument>
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<argument index="1" name="y" type="float">
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</argument>
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<argument index="2" name="z" type="float">
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</argument>
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<argument index="3" name="w" type="float">
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</argument>
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<return type="float" />
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<argument index="0" name="x" type="float" />
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<argument index="1" name="y" type="float" />
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<argument index="2" name="z" type="float" />
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<argument index="3" name="w" type="float" />
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<description>
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</description>
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</method>
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<method name="set_cellular_distance_2_indices">
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<return type="void">
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</return>
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<argument index="0" name="i0" type="int">
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</argument>
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<argument index="1" name="i1" type="int">
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</argument>
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<return type="void" />
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<argument index="0" name="i0" type="int" />
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<argument index="1" name="i1" type="int" />
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<description>
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</description>
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</method>
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<method name="set_cellular_distance_function">
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<return type="void">
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</return>
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<argument index="0" name="func" type="int" enum="FastNoise.CellularDistanceFunction">
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</argument>
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<return type="void" />
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<argument index="0" name="func" type="int" enum="FastNoise.CellularDistanceFunction" />
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<description>
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</description>
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</method>
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<method name="set_cellular_jitter">
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<return type="void">
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</return>
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<argument index="0" name="jitter" type="float">
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</argument>
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<return type="void" />
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<argument index="0" name="jitter" type="float" />
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<description>
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</description>
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</method>
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<method name="set_cellular_noise_lookup">
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<return type="void">
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</return>
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<argument index="0" name="other_noise" type="FastNoise">
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</argument>
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<return type="void" />
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<argument index="0" name="other_noise" type="FastNoise" />
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<description>
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</description>
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</method>
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<method name="set_cellular_return_type">
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<return type="void">
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</return>
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<argument index="0" name="ret" type="int" enum="FastNoise.CellularReturnType">
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</argument>
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<return type="void" />
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<argument index="0" name="ret" type="int" enum="FastNoise.CellularReturnType" />
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<description>
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</description>
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</method>
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<method name="set_fractal_gain">
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<return type="void">
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</return>
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<argument index="0" name="gain" type="float">
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</argument>
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<return type="void" />
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<argument index="0" name="gain" type="float" />
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<description>
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</description>
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</method>
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<method name="set_fractal_lacunarity">
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<return type="void">
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</return>
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<argument index="0" name="lacunarity" type="float">
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</argument>
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<return type="void" />
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<argument index="0" name="lacunarity" type="float" />
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<description>
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</description>
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</method>
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<method name="set_fractal_octaves">
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<return type="void">
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</return>
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<argument index="0" name="octave_count" type="int">
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</argument>
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<return type="void" />
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<argument index="0" name="octave_count" type="int" />
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<description>
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</description>
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</method>
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<method name="set_fractal_type">
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<return type="void">
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</return>
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<argument index="0" name="type" type="int" enum="FastNoise.FractalType">
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</argument>
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<return type="void" />
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<argument index="0" name="type" type="int" enum="FastNoise.FractalType" />
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<description>
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</description>
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</method>
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<method name="set_frequency">
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<return type="void">
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</return>
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<argument index="0" name="freq" type="float">
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</argument>
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<return type="void" />
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<argument index="0" name="freq" type="float" />
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<description>
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</description>
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</method>
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<method name="set_gradient_perturbation_amplitude">
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<return type="void">
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</return>
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<argument index="0" name="amp" type="float">
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</argument>
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<return type="void" />
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<argument index="0" name="amp" type="float" />
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<description>
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</description>
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</method>
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<method name="set_interpolation">
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<return type="void">
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</return>
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<argument index="0" name="interp" type="int" enum="FastNoise.Interpolation">
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</argument>
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<return type="void" />
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<argument index="0" name="interp" type="int" enum="FastNoise.Interpolation" />
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<description>
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</description>
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</method>
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<method name="set_noise_type">
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<return type="void">
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</return>
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<argument index="0" name="type" type="int" enum="FastNoise.Type">
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</argument>
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<return type="void" />
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<argument index="0" name="type" type="int" enum="FastNoise.Type" />
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<description>
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</description>
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</method>
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<method name="set_seed">
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<return type="void">
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</return>
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<argument index="0" name="seed" type="int">
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</argument>
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<return type="void" />
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<argument index="0" name="seed" type="int" />
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<description>
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</description>
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</method>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="FastnoiseNoiseParams" inherits="Resource" version="3.2">
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<class name="FastnoiseNoiseParams" inherits="Resource" version="3.5">
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<brief_description>
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</brief_description>
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<description>
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@ -8,10 +8,8 @@
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</tutorials>
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<methods>
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<method name="setup_noise">
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<return type="void">
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</return>
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<argument index="0" name="noise" type="FastNoise">
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</argument>
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<return type="void" />
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<argument index="0" name="noise" type="FastNoise" />
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<description>
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</description>
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</method>
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