godot_fastnoise/noise.cpp

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/*************************************************************************/
/* noise.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* This file is (c) 2016 Marc Gilleron <moc.liamg@norellig.cram> */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "noise.h"
const String FastNoise::BINDING_STRING_TYPE = "Value,Value Fractal,Perlin,Perlin Fractal,Simplex,Simplex Fractal,Cellular,White Noise,Cubic,Cubic Fractal";
const String FastNoise::BINDING_STRING_INTERPOLATION = "Linear,Quintic,Hermite";
const String FastNoise::BINDING_STRING_FRACTAL_TYPE = "FBM,Billow,Rigid Multi";
const String FastNoise::BINDING_STRING_CELLULAR_DISTANCE_FUNCTION = "Euclidean,Manhattan,Naural";
const String FastNoise::BINDING_STRING_CELLULAR_RETURN_TYPE = "Cell Value,Noise lookup,Distance,Distance 2,Distance 2 Add,Distance 2 Sub,Distance 2 Mul,Distance 2 Div";
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FastNoise::FastNoise() : RefCounted() {
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}
void FastNoise::set_cellular_noise_lookup(Ref<FastNoise> other_noise) {
_cellular_lookup_ref = other_noise;
if (_cellular_lookup_ref.is_null())
_noise.SetCellularNoiseLookup(NULL);
else
_noise.SetCellularNoiseLookup(&_cellular_lookup_ref->_noise);
}
void FastNoise::set_cellular_distance_2_indices(int index0, int index1) {
_noise.SetCellularDistance2Indices(index0, index1);
}
PoolIntArray FastNoise::get_cellular_distance_2_indices() const {
int i0, i1;
_noise.GetCellularDistance2Indices(i0, i1);
PoolIntArray a;
a.append(i0);
a.append(i1);
return a;
}
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void FastNoise::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_seed", "seed"), &FastNoise::set_seed);
ClassDB::bind_method(D_METHOD("get_seed"), &FastNoise::get_seed);
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ClassDB::bind_method(D_METHOD("set_noise_type", "type"), &FastNoise::set_noise_type);
ClassDB::bind_method(D_METHOD("get_noise_type"), &FastNoise::get_noise_type);
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ClassDB::bind_method(D_METHOD("set_interpolation", "interp"), &FastNoise::set_interpolation);
ClassDB::bind_method(D_METHOD("get_interpolation"), &FastNoise::get_interpolation);
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ClassDB::bind_method(D_METHOD("set_frequency", "freq"), &FastNoise::set_frequency);
ClassDB::bind_method(D_METHOD("get_frequency"), &FastNoise::get_frequency);
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ClassDB::bind_method(D_METHOD("set_fractal_gain", "gain"), &FastNoise::set_fractal_gain);
ClassDB::bind_method(D_METHOD("get_fractal_gain"), &FastNoise::get_fractal_gain);
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ClassDB::bind_method(D_METHOD("set_fractal_type", "type"), &FastNoise::set_fractal_type);
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ClassDB::bind_method(D_METHOD("get_fractal_type"), &FastNoise::get_fractal_type);
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ClassDB::bind_method(D_METHOD("set_fractal_octaves", "octave_count"), &FastNoise::set_fractal_octaves);
ClassDB::bind_method(D_METHOD("get_fractal_octaves"), &FastNoise::get_fractal_octaves);
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ClassDB::bind_method(D_METHOD("set_fractal_lacunarity", "lacunarity"), &FastNoise::set_fractal_lacunarity);
ClassDB::bind_method(D_METHOD("get_fractal_lacunarity"), &FastNoise::get_fractal_lacunarity);
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ClassDB::bind_method(D_METHOD("set_cellular_distance_function", "func"), &FastNoise::set_cellular_distance_function);
ClassDB::bind_method(D_METHOD("get_cellular_distance_function"), &FastNoise::get_cellular_distance_function);
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ClassDB::bind_method(D_METHOD("set_cellular_return_type", "ret"), &FastNoise::set_cellular_return_type);
ClassDB::bind_method(D_METHOD("get_cellular_return_type"), &FastNoise::get_cellular_return_type);
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ClassDB::bind_method(D_METHOD("set_cellular_noise_lookup", "other_noise"), &FastNoise::set_cellular_noise_lookup);
ClassDB::bind_method(D_METHOD("get_cellular_noise_lookup"), &FastNoise::get_cellular_noise_lookup);
ClassDB::bind_method(D_METHOD("set_cellular_distance_2_indices", "i0", "i1"), &FastNoise::set_cellular_distance_2_indices);
ClassDB::bind_method(D_METHOD("get_cellular_distance_2_indices"), &FastNoise::get_cellular_distance_2_indices);
ClassDB::bind_method(D_METHOD("set_cellular_jitter", "jitter"), &FastNoise::set_cellular_jitter);
ClassDB::bind_method(D_METHOD("get_cellular_jitter"), &FastNoise::get_cellular_jitter);
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ClassDB::bind_method(D_METHOD("set_gradient_perturbation_amplitude", "amp"), &FastNoise::set_gradient_perturbation_amplitude);
ClassDB::bind_method(D_METHOD("get_gradient_perturbation_amplitude"), &FastNoise::get_gradient_perturbation_amplitude);
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ClassDB::bind_method(D_METHOD("get_noise_2d", "x", "y"), &FastNoise::get_noise_2d);
ClassDB::bind_method(D_METHOD("get_noise_2dv", "pos"), &FastNoise::get_noise_2dv);
ClassDB::bind_method(D_METHOD("get_noise_3d", "x", "y", "z"), &FastNoise::get_noise_3d);
ClassDB::bind_method(D_METHOD("get_noise_3dv", "pos"), &FastNoise::get_noise_3dv);
ClassDB::bind_method(D_METHOD("get_simplex_4d", "x", "y", "z", "w"), &FastNoise::get_simplex_4d);
ClassDB::bind_method(D_METHOD("get_white_noise_4d", "x", "y", "z", "w"), &FastNoise::get_white_noise_4d);
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// TODO Bind intermediary functions?
BIND_ENUM_CONSTANT( TYPE_VALUE );
BIND_ENUM_CONSTANT( TYPE_VALUE_FRACTAL );
BIND_ENUM_CONSTANT( TYPE_PERLIN );
BIND_ENUM_CONSTANT( TYPE_PERLIN_FRACTAL );
BIND_ENUM_CONSTANT( TYPE_SIMPLEX );
BIND_ENUM_CONSTANT( TYPE_SIMPLEX_FRACTAL );
BIND_ENUM_CONSTANT( TYPE_CELLULAR );
BIND_ENUM_CONSTANT( TYPE_WHITE_NOISE );
BIND_ENUM_CONSTANT( TYPE_CUBIC );
BIND_ENUM_CONSTANT( TYPE_CUBIC_FRACTAL );
BIND_ENUM_CONSTANT( INTERP_LINEAR );
BIND_ENUM_CONSTANT( INTERP_QUINTIC );
BIND_ENUM_CONSTANT( INTERP_HERMITE );
BIND_ENUM_CONSTANT( FRACTAL_FBM );
BIND_ENUM_CONSTANT( FRACTAL_BILLOW );
BIND_ENUM_CONSTANT( FRACTAL_RIGID_MULTI );
BIND_ENUM_CONSTANT( DISTANCE_EUCLIDEAN );
BIND_ENUM_CONSTANT( DISTANCE_MANHATTAN );
BIND_ENUM_CONSTANT( DISTANCE_NATURAL );
BIND_ENUM_CONSTANT( RETURN_CELL_VALUE );
BIND_ENUM_CONSTANT( RETURN_NOISE_LOOKUP );
BIND_ENUM_CONSTANT( RETURN_DISTANCE );
BIND_ENUM_CONSTANT( RETURN_DISTANCE_2 );
BIND_ENUM_CONSTANT( RETURN_DISTANCE_2_ADD );
BIND_ENUM_CONSTANT( RETURN_DISTANCE_2_SUB );
BIND_ENUM_CONSTANT( RETURN_DISTANCE_2_MUL );
BIND_ENUM_CONSTANT( RETURN_DISTANCE_2_DIV );
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}