godot_fastnoise/noise.cpp

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2016-05-02 17:19:15 +02:00
/*************************************************************************/
/* noise.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* This file is (c) 2016 Marc Gilleron <moc.liamg@norellig.cram> */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "noise.h"
FastNoise::FastNoise() : Reference() {
}
void FastNoise::set_cellular_noise_lookup(Ref<FastNoise> other_noise) {
_cellular_lookup_ref = other_noise;
if (_cellular_lookup_ref.is_null())
_noise.SetCellularNoiseLookup(NULL);
else
_noise.SetCellularNoiseLookup(&_cellular_lookup_ref->_noise);
}
void FastNoise::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_seed", "seed"), &FastNoise::set_seed);
ObjectTypeDB::bind_method(_MD("get_seed"), &FastNoise::get_seed);
ObjectTypeDB::bind_method(_MD("set_noise_type", "type"), &FastNoise::set_noise_type);
ObjectTypeDB::bind_method(_MD("set_interpolation", "interp"), &FastNoise::set_interpolation);
ObjectTypeDB::bind_method(_MD("set_frequency", "freq"), &FastNoise::set_frequency);
ObjectTypeDB::bind_method(_MD("set_fractal_gain", "gain"), &FastNoise::set_fractal_gain);
ObjectTypeDB::bind_method(_MD("set_fractal_type", "type"), &FastNoise::set_fractal_type);
ObjectTypeDB::bind_method(_MD("set_fractal_octaves", "octave_count"), &FastNoise::set_fractal_octaves);
ObjectTypeDB::bind_method(_MD("set_fractal_lacunarity", "lacunarity"), &FastNoise::set_fractal_lacunarity);
ObjectTypeDB::bind_method(_MD("set_cellular_distance_function", "func"), &FastNoise::set_cellular_distance_function);
ObjectTypeDB::bind_method(_MD("set_cellular_return_type", "ret"), &FastNoise::set_cellular_return_type);
ObjectTypeDB::bind_method(_MD("set_cellular_noise_lookup", "other_noise:FastNoise"), &FastNoise::set_cellular_noise_lookup);
ObjectTypeDB::bind_method(_MD("get_noise_2d", "x", "y"), &FastNoise::get_noise_2d);
ObjectTypeDB::bind_method(_MD("get_noise_2dv", "pos"), &FastNoise::get_noise_2dv);
ObjectTypeDB::bind_method(_MD("get_noise_3d", "x", "y", "z"), &FastNoise::get_noise_3d);
ObjectTypeDB::bind_method(_MD("get_noise_3dv", "pos"), &FastNoise::get_noise_3dv);
ObjectTypeDB::bind_method(_MD("get_simplex_4d", "x", "y", "z", "w"), &FastNoise::get_simplex_4d);
ObjectTypeDB::bind_method(_MD("get_white_noise_4d", "x", "y", "z", "w"), &FastNoise::get_white_noise_4d);
// TODO Bind intermediary functions?
BIND_CONSTANT( TYPE_VALUE );
BIND_CONSTANT( TYPE_VALUE_FRACTAL );
BIND_CONSTANT( TYPE_GRADIENT );
BIND_CONSTANT( TYPE_GRADIENT_FRACTAL );
BIND_CONSTANT( TYPE_SIMPLEX );
BIND_CONSTANT( TYPE_SIMPLEX_FRACTAL );
BIND_CONSTANT( TYPE_CELLULAR );
BIND_CONSTANT( TYPE_CELLULAR_HQ );
BIND_CONSTANT( TYPE_WHITE_NOISE );
BIND_CONSTANT( INTERP_LINEAR );
BIND_CONSTANT( INTERP_QUINTIC );
BIND_CONSTANT( INTERP_HERMITE );
BIND_CONSTANT( FRACTAL_FBM );
BIND_CONSTANT( FRACTAL_BILLOW );
BIND_CONSTANT( FRACTAL_RIGID_MULTI );
BIND_CONSTANT( DISTANCE_EUCLIDEAN );
BIND_CONSTANT( DISTANCE_MANHATTAN );
BIND_CONSTANT( DISTANCE_NATURAL );
BIND_CONSTANT( RETURN_CELL_VALUE );
BIND_CONSTANT( RETURN_NOISE_LOOKUP );
BIND_CONSTANT( RETURN_DISTANCE_2_CENTER );
BIND_CONSTANT( RETURN_DISTANCE_2_CENTER_X_VALUE );
BIND_CONSTANT( RETURN_DISTANCE_2_CENTER_SQ );
BIND_CONSTANT( RETURN_DISTANCE_2_CENTER_SQ_X_VALUE );
BIND_CONSTANT( RETURN_DISTANCE_2_EDGE );
BIND_CONSTANT( RETURN_DISTANCE_2_EDGE_X_VALUE );
BIND_CONSTANT( RETURN_DISTANCE_2_EDGE_SQ );
BIND_CONSTANT( RETURN_DISTANCE_2_EDGE_SQ_X_VALUE );
}