godot_data_editor/demo/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
debug_is_editor=false
[application]
config/name="demo"
run/main_scene="res://addons/godot_data_editor/data_editor_gui.tscn"
config/icon="res://icon.png"
[autoload]
data="*res://addons/godot_data_editor/data.gd"
[editor_plugins]
enabled=PoolStringArray( "godot_data_editor" )
[importer_defaults]
texture={
"flags/filter": true,
"flags/mipmaps": true
}
[physics_2d]
motion_fix_enabled=true