; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ ] _global_script_class_icons={ } debug_is_editor=false [application] config/name="demo" run/main_scene="res://addons/godot_data_editor/data_editor_gui.tscn" config/icon="res://icon.png" [autoload] data="*res://addons/godot_data_editor/data.gd" [editor_plugins] enabled=PoolStringArray( "godot_data_editor" ) [importer_defaults] texture={ "flags/filter": true, "flags/mipmaps": true } [physics_2d] motion_fix_enabled=true