godot/tools/scrits/makeargs.py

89 lines
1.9 KiB
Python

text="""
#define FUNC$numR(m_r,m_func,$argt)\\
virtual m_r m_func($argtp) { \\
if (Thread::get_caller_ID()!=server_thread) {\\
m_r ret;\\
command_queue.push_and_ret( visual_server, &VisualServer::m_func,$argp,&ret);\\
return ret;\\
} else {\\
return visual_server->m_func($argp);\\
}\\
}
#define FUNC$numRC(m_r,m_func,$argt)\\
virtual m_r m_func($argtp) const { \\
if (Thread::get_caller_ID()!=server_thread) {\\
m_r ret;\\
command_queue.push_and_ret( visual_server, &VisualServer::m_func,$argp,&ret);\\
return ret;\\
} else {\\
return visual_server->m_func($argp);\\
}\\
}
#define FUNC$numS(m_func,$argt)\\
virtual void m_func($argtp) { \\
if (Thread::get_caller_ID()!=server_thread) {\\
command_queue.push_and_sync( visual_server, &VisualServer::m_func,$argp);\\
} else {\\
visual_server->m_func($argp);\\
}\\
}
#define FUNC$numSC(m_func,$argt)\\
virtual void m_func($argtp) const { \\
if (Thread::get_caller_ID()!=server_thread) {\\
command_queue.push_and_sync( visual_server, &VisualServer::m_func,$argp);\\
} else {\\
visual_server->m_func($argp);\\
}\\
}
#define FUNC$num(m_func,$argt)\\
virtual void m_func($argtp) { \\
if (Thread::get_caller_ID()!=server_thread) {\\
command_queue.push( visual_server, &VisualServer::m_func,$argp);\\
} else {\\
visual_server->m_func($argp);\\
}\\
}
#define FUNC$numC(m_func,$argt)\\
virtual void m_func($argtp) const { \\
if (Thread::get_caller_ID()!=server_thread) {\\
command_queue.push( visual_server, &VisualServer::m_func,$argp);\\
} else {\\
visual_server->m_func($argp);\\
}\\
}
"""
for i in range(1,8):
tp=""
p=""
t=""
for j in range(i):
if (j>0):
tp+=", "
p+=", "
t+=", "
tp +=("m_arg"+str(j+1)+" p"+str(j+1))
p+=("p"+str(j+1))
t+=("m_arg"+str(j+1))
t = text.replace("$argtp",tp).replace("$argp",p).replace("$argt",t).replace("$num",str(i))
print(t)