godot/tools
Juan Linietsky b324ff7ea5 A bit of everything:
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM.
-New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally.
-Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept.
-Several fixes and improvements to SurfaceTool.
-Anti Aliasing added to WorldEnvironment effects (using FXAA)
-2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which.
-2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before)
-Viewport render target textures can now be filtered.
-Few fixes in GDscript make it easier to work with static functions and class members.
-Several and many bugfixes.
2014-05-14 01:22:15 -03:00
..
Godot.app/Contents
addheader
bmfhdr
buildstuff
collada -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
doc -added kinematic body 2014-02-22 20:28:19 -03:00
docdump -moved script to modules 2014-02-24 09:53:33 -03:00
editor A bit of everything: 2014-05-14 01:22:15 -03:00
export/blender25
freetype
glwrapper
html_fs
ios_xcode_template -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
osx_template.app/Contents
script_plugins -moved script to modules 2014-02-24 09:53:33 -03:00
scrits
SCsub
memsort.py