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25 lines
1.1 KiB
Markdown
25 lines
1.1 KiB
Markdown
# Changelog #
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This document lists new features, improvements, changes, and bug fixes in every release of the add-on.
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## Godot Steering Toolkit 1.0.0 ##
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This is the first major release of the framework. It comes with:
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- All the essential steering behaviors: `Arrive`, `AvoidCollisions`, `Blend`, `Cohesion`, `Evade`, `Face`, `Flee`, `FollowPath`, `LookWhereYouGo`, `MatchOrientation`, `Priority`, `Pursue`, `Seek`, `Separation`.
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- Group behaviors and detecting neighbors.
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- Blending and prioritized behaviors.
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- Specialized types to code agents based on physics bodies:
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- For 2D games, `KinematicBody2DAgent` and `RigidBody2DAgent`.
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- For 3D games, `KinematicBody3DAgent` and `RigidBody3DAgent`.
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- 9 Godot demos to learn straight from the code.
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### Manual ###
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To get started, check out the framework's [manual](https://www.gdquest.com/docs/godot-steering-toolkit/).
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There, you can also find the full [code reference](https://www.gdquest.com/docs/godot-steering-toolkit/reference/).
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*Note*: we generate the code reference from docstrings in the source code with [GDScript Docs Maker](https://github.com/GDQuest/gdscript-docs-maker).
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