mirror of
https://github.com/Relintai/godot-steering-ai-framework.git
synced 2024-12-24 05:37:15 +01:00
3d50dcdb9c
Being toy demos, they should be easily tweakable and modifiable by the user to get a feel for what the parameters of the behaviors do.
80 lines
2.4 KiB
Plaintext
80 lines
2.4 KiB
Plaintext
[gd_scene load_steps=10 format=2]
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[ext_resource path="res://demos/seek_and_flee/Player.gd" type="Script" id=1]
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[ext_resource path="res://demos/seek_and_flee/Spawner.gd" type="Script" id=2]
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[ext_resource path="res://demos/seek_and_flee/SeekFleeDemo.gd" type="Script" id=3]
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[ext_resource path="res://demos/seek_and_flee/Seeker.tscn" type="PackedScene" id=4]
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[ext_resource path="res://demos/seek_and_flee/Boundary.gd" type="Script" id=5]
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[ext_resource path="res://demos/seek_and_flee/GUI.tscn" type="PackedScene" id=7]
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[sub_resource type="CircleShape2D" id=1]
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radius = 30.0
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 10, 300 )
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 512, 10 )
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[node name="SeekFleeDemo" type="Node2D"]
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script = ExtResource( 3 )
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__meta__ = {
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"_editor_description_": "A toy demo to demonstrate the usage for the Seek and Flee steering behaviors."
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}
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[node name="GUI" parent="." instance=ExtResource( 7 )]
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margin_left = -512.0
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margin_top = -300.0
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margin_right = -414.0
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margin_bottom = -208.0
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[node name="Camera2D" type="Camera2D" parent="."]
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current = true
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[node name="Player" type="KinematicBody2D" parent="."]
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collision_mask = 2
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
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shape = SubResource( 1 )
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[node name="LeftBoundary" type="StaticBody2D" parent="."]
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position = Vector2( -512, 0 )
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collision_layer = 2
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collision_mask = 5
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script = ExtResource( 5 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="LeftBoundary"]
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shape = SubResource( 2 )
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[node name="RightBoundary" type="StaticBody2D" parent="."]
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position = Vector2( 512, 0 )
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collision_layer = 2
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collision_mask = 5
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script = ExtResource( 5 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RightBoundary"]
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shape = SubResource( 2 )
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[node name="TopBoundary" type="StaticBody2D" parent="."]
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position = Vector2( 0, -300 )
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collision_layer = 2
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collision_mask = 5
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script = ExtResource( 5 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="TopBoundary"]
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shape = SubResource( 3 )
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[node name="BottomBoundary" type="StaticBody2D" parent="."]
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position = Vector2( 0, 300 )
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collision_layer = 2
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collision_mask = 5
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script = ExtResource( 5 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="BottomBoundary"]
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shape = SubResource( 3 )
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[node name="Spawner" type="Node2D" parent="."]
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script = ExtResource( 2 )
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Entity = ExtResource( 4 )
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