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https://github.com/Relintai/godot-steering-ai-framework.git
synced 2024-11-10 00:52:10 +01:00
Add GUI controls to seek/flee demo
Being toy demos, they should be easily tweakable and modifiable by the user to get a feel for what the parameters of the behaviors do.
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://demos/seek_and_flee/Coward.gd" type="Script" id=1]
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[sub_resource type="CircleShape2D" id=1]
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[node name="Coward" type="KinematicBody2D"]
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collision_layer = 4
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collision_mask = 6
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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extends KinematicBody2D
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"""
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AI agent that seeks to move away from the player's location as directly as possible.
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"""
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onready var radius: = ($CollisionShape2D.shape as CircleShape2D).radius
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onready var agent: = GSTSteeringAgent.new()
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onready var accel: = GSTTargetAcceleration.new()
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onready var flee: = GSTFlee.new(agent, player_agent)
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var player_agent: GSTAgentLocation
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var velocity: = Vector2.ZERO
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var speed: float
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var color: Color
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func _ready() -> void:
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agent.max_linear_acceleration = speed/10
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agent.max_linear_speed = speed
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func _draw() -> void:
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draw_circle(Vector2.ZERO, radius, color)
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func _physics_process(delta: float) -> void:
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if not player_agent:
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return
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_update_agent()
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accel = flee.calculate_steering(accel)
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velocity = (velocity + Vector2(accel.linear.x, accel.linear.y)).clamped(agent.max_linear_speed)
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velocity = move_and_slide(velocity)
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if velocity.length_squared() > 0:
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update()
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func _update_agent() -> void:
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agent.position = Vector3(global_position.x, global_position.y, 0)
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28
project/demos/seek_and_flee/GUI.gd
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28
project/demos/seek_and_flee/GUI.gd
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extends MarginContainer
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enum BehaviorMode { SEEK, FLEE }
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signal mode_changed(behavior_mode)
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onready var seek: CheckBox = $BehaviorControls/Seek
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onready var flee: CheckBox = $BehaviorControls/Flee
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func _ready() -> void:
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seek.connect("pressed", self, "_on_Seek_pressed")
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flee.connect("pressed", self, "_on_Flee_pressed")
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func _on_Seek_pressed() -> void:
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flee.pressed = false
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flee.button_mask = BUTTON_MASK_LEFT
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seek.button_mask = 0
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emit_signal("mode_changed", BehaviorMode.SEEK)
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func _on_Flee_pressed() -> void:
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seek.pressed = false
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seek.button_mask = BUTTON_MASK_LEFT
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flee.button_mask = 0
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emit_signal("mode_changed", BehaviorMode.FLEE)
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95
project/demos/seek_and_flee/GUI.tscn
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95
project/demos/seek_and_flee/GUI.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://demos/seek_and_flee/GUI.gd" type="Script" id=3]
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[node name="GUI" type="MarginContainer"]
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anchor_bottom = 1.0
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margin_right = 116.0
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custom_constants/margin_right = 20
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custom_constants/margin_top = 20
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custom_constants/margin_left = 20
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custom_constants/margin_bottom = 20
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script = ExtResource( 3 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="BehaviorControls" type="VBoxContainer" parent="."]
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margin_left = 20.0
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margin_top = 20.0
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margin_right = 102.0
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margin_bottom = 580.0
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[node name="Seek" type="CheckBox" parent="BehaviorControls"]
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margin_right = 82.0
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margin_bottom = 24.0
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focus_mode = 0
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pressed = true
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enabled_focus_mode = 0
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text = "Seek"
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[node name="Flee" type="CheckBox" parent="BehaviorControls"]
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margin_top = 28.0
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margin_right = 82.0
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margin_bottom = 52.0
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focus_mode = 0
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enabled_focus_mode = 0
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text = "Flee"
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[node name="Help" type="VBoxContainer" parent="BehaviorControls"]
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margin_top = 56.0
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margin_right = 82.0
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margin_bottom = 108.0
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[node name="Controls" type="Label" parent="BehaviorControls/Help"]
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margin_right = 82.0
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margin_bottom = 14.0
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text = "Controls"
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[node name="GridContainer" type="GridContainer" parent="BehaviorControls/Help"]
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margin_top = 18.0
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margin_right = 82.0
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margin_bottom = 52.0
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columns = 3
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[node name="Sep" type="Control" parent="BehaviorControls/Help/GridContainer"]
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margin_right = 15.0
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margin_bottom = 15.0
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rect_min_size = Vector2( 15, 15 )
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[node name="W" type="Label" parent="BehaviorControls/Help/GridContainer"]
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margin_left = 19.0
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margin_top = -1.0
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margin_right = 34.0
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margin_bottom = 14.0
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rect_min_size = Vector2( 15, 15 )
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text = "W"
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[node name="Sep2" type="Control" parent="BehaviorControls/Help/GridContainer"]
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margin_left = 38.0
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margin_right = 53.0
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margin_bottom = 15.0
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rect_min_size = Vector2( 15, 15 )
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[node name="A" type="Label" parent="BehaviorControls/Help/GridContainer"]
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margin_top = 18.0
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margin_right = 15.0
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margin_bottom = 33.0
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rect_min_size = Vector2( 15, 15 )
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text = "A"
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[node name="S" type="Label" parent="BehaviorControls/Help/GridContainer"]
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margin_left = 19.0
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margin_top = 18.0
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margin_right = 34.0
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margin_bottom = 33.0
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rect_min_size = Vector2( 15, 15 )
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text = "S"
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[node name="D" type="Label" parent="BehaviorControls/Help/GridContainer"]
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margin_left = 38.0
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margin_top = 18.0
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margin_right = 53.0
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margin_bottom = 33.0
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rect_min_size = Vector2( 15, 15 )
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text = "D"
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@ -3,9 +3,9 @@
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[ext_resource path="res://demos/seek_and_flee/Player.gd" type="Script" id=1]
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[ext_resource path="res://demos/seek_and_flee/Spawner.gd" type="Script" id=2]
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[ext_resource path="res://demos/seek_and_flee/SeekFleeDemo.gd" type="Script" id=3]
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[ext_resource path="res://demos/seek_and_flee/Agents/Seeker.tscn" type="PackedScene" id=4]
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[ext_resource path="res://demos/seek_and_flee/Seeker.tscn" type="PackedScene" id=4]
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[ext_resource path="res://demos/seek_and_flee/Boundary.gd" type="Script" id=5]
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[ext_resource path="res://demos/seek_and_flee/Agents/Coward.tscn" type="PackedScene" id=6]
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[ext_resource path="res://demos/seek_and_flee/GUI.tscn" type="PackedScene" id=7]
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[sub_resource type="CircleShape2D" id=1]
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radius = 30.0
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@ -22,6 +22,12 @@ __meta__ = {
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"_editor_description_": "A toy demo to demonstrate the usage for the Seek and Flee steering behaviors."
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}
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[node name="GUI" parent="." instance=ExtResource( 7 )]
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margin_left = -512.0
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margin_top = -300.0
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margin_right = -414.0
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margin_bottom = -208.0
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[node name="Camera2D" type="Camera2D" parent="."]
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current = true
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@ -68,13 +74,6 @@ script = ExtResource( 5 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="BottomBoundary"]
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shape = SubResource( 3 )
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[node name="Spawners" type="Node2D" parent="."]
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[node name="SeekerSpawner" type="Node2D" parent="Spawners"]
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[node name="Spawner" type="Node2D" parent="."]
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script = ExtResource( 2 )
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Entity = ExtResource( 4 )
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[node name="CowardSpawner" type="Node2D" parent="Spawners"]
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script = ExtResource( 2 )
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Entity = ExtResource( 6 )
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entity_color = Color( 0, 1, 0.741176, 1 )
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Access helper class for children to access window boundaries.
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"""
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onready var player: KinematicBody2D = $Player
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onready var spawners: Node2D = $Spawners
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onready var spawner: Node2D = $Spawner
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onready var _gui: = $GUI
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var camera_boundaries: Rect2
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@ -23,15 +25,15 @@ func _ready() -> void:
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var rng: = RandomNumberGenerator.new()
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rng.randomize()
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for spawner in spawners.get_children():
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for i in range(spawner.entity_count):
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var new_pos: = Vector2(
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rng.randf_range(-camera_boundaries.size.x/2, camera_boundaries.size.x/2),
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rng.randf_range(-camera_boundaries.size.y/2, camera_boundaries.size.y/2)
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)
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var entity: KinematicBody2D = spawner.Entity.instance()
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entity.global_position = new_pos
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entity.player_agent = player.agent
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entity.speed = rng.randf_range(spawner.min_speed, spawner.max_speed)
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entity.color = spawner.entity_color
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spawner.add_child(entity)
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for i in range(spawner.entity_count):
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var new_pos: = Vector2(
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rng.randf_range(-camera_boundaries.size.x/2, camera_boundaries.size.x/2),
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rng.randf_range(-camera_boundaries.size.y/2, camera_boundaries.size.y/2)
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)
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var entity: KinematicBody2D = spawner.Entity.instance()
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entity.global_position = new_pos
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entity.player_agent = player.agent
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entity.speed = rng.randf_range(spawner.min_speed, spawner.max_speed)
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entity.color = spawner.entity_color
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_gui.connect("mode_changed", entity, "_on_GUI_mode_changed")
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spawner.add_child(entity)
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onready var agent: = GSTSteeringAgent.new()
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onready var accel: = GSTTargetAcceleration.new()
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onready var seek: = GSTSeek.new(agent, player_agent)
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onready var flee: = GSTFlee.new(agent, player_agent)
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onready var _active_behavior: = seek
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var player_agent: GSTAgentLocation
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var velocity: = Vector2.ZERO
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@ -30,7 +32,7 @@ func _physics_process(delta: float) -> void:
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return
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_update_agent()
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accel = seek.calculate_steering(accel)
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accel = _active_behavior.calculate_steering(accel)
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velocity = (velocity + Vector2(accel.linear.x, accel.linear.y)).clamped(agent.max_linear_speed)
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velocity = move_and_slide(velocity)
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func _update_agent() -> void:
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agent.position = Vector3(global_position.x, global_position.y, 0)
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func _on_GUI_mode_changed(mode: int) -> void:
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if mode == 0:
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_active_behavior = seek
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else:
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_active_behavior = flee
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[ext_resource path="res://demos/seek_and_flee/Seeker.gd" type="Script" id=1]
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[sub_resource type="CircleShape2D" id=1]
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[node name="Seeker" type="KinematicBody2D"]
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