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Changelog
This document lists new features, improvements, changes, and bug fixes in every release of the add-on.
Godot Steering AI Framework 1.1
In development
Features
- There is now a main scene with a demo picker, so you can select and play any demo on the fly.
Bug fixes
- GSTFollowPath no longer loops back around itself on open paths when
predict_time
is non-zero.
Godot Steering AI Framework 1.0.0
This is the first major release of the framework. It comes with:
- All the essential steering behaviors:
Arrive
,AvoidCollisions
,Blend
,Cohesion
,Evade
,Face
,Flee
,FollowPath
,LookWhereYouGo
,MatchOrientation
,Priority
,Pursue
,Seek
,Separation
. - Group behaviors and detecting neighbors.
- Blending and prioritized behaviors.
- Specialized types to code agents based on physics bodies:
- For 2D games,
KinematicBody2DAgent
andRigidBody2DAgent
. - For 3D games,
KinematicBody3DAgent
andRigidBody3DAgent
.
- For 2D games,
- 9 Godot demos to learn straight from the code.
Manual
To get started, check out the framework's manual.
There, you can also find the full code reference.
Note: we generate the code reference from docstrings in the source code with GDScript Docs Maker.