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3d50dcdb9c
Being toy demos, they should be easily tweakable and modifiable by the user to get a feel for what the parameters of the behaviors do.
16 lines
357 B
Plaintext
16 lines
357 B
Plaintext
[gd_scene load_steps=3 format=2]
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[ext_resource path="res://demos/seek_and_flee/Seeker.gd" type="Script" id=1]
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[sub_resource type="CircleShape2D" id=1]
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[node name="Seeker" type="KinematicBody2D"]
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collision_layer = 4
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collision_mask = 6
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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