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https://github.com/Relintai/godot-steering-ai-framework.git
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192490b757
This fixes the fact that acceleration wasn't treated as acceleration over time, but was instant acceleration. |
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BoundaryManager.gd | ||
Player.gd | ||
PursueAndSeekDemo.gd | ||
PursueAndSeekDemo.tscn | ||
Pursuer.gd |