mirror of
https://github.com/Relintai/godot-steering-ai-framework.git
synced 2024-12-28 09:47:16 +01:00
5627a5636a
It did not have a file path by default, but had an index. Also, the camera on Seek/Flee caused the Go Back button not to show. The scene's been amended and the camera removed, since it wasn't actually useful.
112 lines
3.8 KiB
Plaintext
112 lines
3.8 KiB
Plaintext
[gd_scene load_steps=8 format=2]
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[ext_resource path="res://demos/PursueSeek/Pursuer.gd" type="Script" id=1]
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[ext_resource path="res://demos/PursueSeek/Player.gd" type="Script" id=2]
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[ext_resource path="res://demos/PursueSeek/BoundaryManager.gd" type="Script" id=3]
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[ext_resource path="res://demos/PursueSeek/PursueAndSeekDemo.gd" type="Script" id=4]
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[ext_resource path="res://assets/theme/gdquest.theme" type="Theme" id=5]
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[ext_resource path="res://demos/Utils/Line2DDraw.gd" type="Script" id=6]
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[ext_resource path="res://assets/sprites/background.png" type="Texture" id=7]
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[node name="PursueVSSeekDemo" type="Node2D"]
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script = ExtResource( 4 )
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__meta__ = {
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"_editor_description_": "Toy demo to demonstrate the use of the Pursue contrasted to the more naive Seek steering behavior."
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}
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linear_speed_max = 240.0
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linear_accel_max = 40.0
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predict_time = 1.1
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[node name="BackgroudLayer" type="CanvasLayer" parent="."]
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layer = -1
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[node name="Background" type="Sprite" parent="BackgroudLayer"]
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texture = ExtResource( 7 )
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centered = false
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[node name="BoundaryManager" type="Node2D" parent="."]
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script = ExtResource( 3 )
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[node name="Player" type="KinematicBody2D" parent="BoundaryManager"]
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position = Vector2( 47.3369, 329.724 )
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rotation = 1.5708
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collision_mask = 2
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script = ExtResource( 2 )
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thruster_strength = 600.0
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side_thruster_strength = 20.0
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Player"]
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polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
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[node name="Line2D" type="Line2D" parent="BoundaryManager/Player"]
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points = PoolVector2Array( 0, 32, 24, 32, 0, -32, -24, 32, 0, 32 )
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width = 8.0
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default_color = Color( 0.560784, 0.870588, 0.364706, 1 )
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joint_mode = 2
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antialiased = true
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script = ExtResource( 6 )
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inner_color = Color( 0.235294, 0.639216, 0.439216, 1 )
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[node name="Pursuer" type="KinematicBody2D" parent="BoundaryManager"]
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position = Vector2( 980, 550 )
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collision_layer = 2
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script = ExtResource( 1 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Pursuer"]
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polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
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[node name="Line2D" type="Line2D" parent="BoundaryManager/Pursuer"]
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points = PoolVector2Array( 0, 32, 24, 32, 0, -32, -24, 32, 0, 32 )
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width = 8.0
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default_color = Color( 1, 0.709804, 0.439216, 1 )
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joint_mode = 2
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antialiased = true
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script = ExtResource( 6 )
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inner_color = Color( 0.890196, 0.411765, 0.337255, 1 )
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[node name="Seeker" type="KinematicBody2D" parent="BoundaryManager"]
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position = Vector2( 980, 150 )
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rotation = 3.14159
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collision_layer = 2
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script = ExtResource( 1 )
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use_seek = true
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Seeker"]
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polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
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[node name="Line2D" type="Line2D" parent="BoundaryManager/Seeker"]
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points = PoolVector2Array( 0, 32, 24, 32, 0, -32, -24, 32, 0, 32 )
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width = 8.0
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default_color = Color( 0.301961, 0.65098, 1, 1 )
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joint_mode = 2
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antialiased = true
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script = ExtResource( 6 )
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inner_color = Color( 0.294118, 0.356863, 0.670588, 1 )
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[node name="GUI" type="PanelContainer" parent="."]
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margin_right = 1024.0
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margin_bottom = 14.0
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theme = ExtResource( 5 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="MarginContainer" type="MarginContainer" parent="GUI"]
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margin_right = 1024.0
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margin_bottom = 116.0
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[node name="RichTextLabel" type="RichTextLabel" parent="GUI/MarginContainer"]
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margin_left = 16.0
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margin_top = 16.0
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margin_right = 1008.0
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margin_bottom = 100.0
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rect_min_size = Vector2( 0, 84 )
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bbcode_enabled = true
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bbcode_text = "Pursue vs. Seek Demo
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Move the player around with WASD and notice the [color=#ffb570]orange Pursuer[/color] and the [color=aqua]blue Seeker[/color] follow
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the [color=lime]green \"Ship\"[/color] around"
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text = "Pursue vs. Seek Demo
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Move the player around with WASD and notice the orange Pursuer and the blue Seeker follow
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the green \"Ship\" around"
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scroll_active = false
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