[gd_scene load_steps=8 format=2] [ext_resource path="res://demos/PursueSeek/Pursuer.gd" type="Script" id=1] [ext_resource path="res://demos/PursueSeek/Player.gd" type="Script" id=2] [ext_resource path="res://demos/PursueSeek/BoundaryManager.gd" type="Script" id=3] [ext_resource path="res://demos/PursueSeek/PursueAndSeekDemo.gd" type="Script" id=4] [ext_resource path="res://assets/theme/gdquest.theme" type="Theme" id=5] [ext_resource path="res://demos/Utils/Line2DDraw.gd" type="Script" id=6] [ext_resource path="res://assets/sprites/background.png" type="Texture" id=7] [node name="PursueVSSeekDemo" type="Node2D"] script = ExtResource( 4 ) __meta__ = { "_editor_description_": "Toy demo to demonstrate the use of the Pursue contrasted to the more naive Seek steering behavior." } linear_speed_max = 240.0 linear_accel_max = 40.0 predict_time = 1.1 [node name="BackgroudLayer" type="CanvasLayer" parent="."] layer = -1 [node name="Background" type="Sprite" parent="BackgroudLayer"] texture = ExtResource( 7 ) centered = false [node name="BoundaryManager" type="Node2D" parent="."] script = ExtResource( 3 ) [node name="Player" type="KinematicBody2D" parent="BoundaryManager"] position = Vector2( 47.3369, 329.724 ) rotation = 1.5708 collision_mask = 2 script = ExtResource( 2 ) thruster_strength = 600.0 side_thruster_strength = 20.0 [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Player"] polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 ) [node name="Line2D" type="Line2D" parent="BoundaryManager/Player"] points = PoolVector2Array( 0, 32, 24, 32, 0, -32, -24, 32, 0, 32 ) width = 8.0 default_color = Color( 0.560784, 0.870588, 0.364706, 1 ) joint_mode = 2 antialiased = true script = ExtResource( 6 ) inner_color = Color( 0.235294, 0.639216, 0.439216, 1 ) [node name="Pursuer" type="KinematicBody2D" parent="BoundaryManager"] position = Vector2( 980, 550 ) collision_layer = 2 script = ExtResource( 1 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Pursuer"] polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 ) [node name="Line2D" type="Line2D" parent="BoundaryManager/Pursuer"] points = PoolVector2Array( 0, 32, 24, 32, 0, -32, -24, 32, 0, 32 ) width = 8.0 default_color = Color( 1, 0.709804, 0.439216, 1 ) joint_mode = 2 antialiased = true script = ExtResource( 6 ) inner_color = Color( 0.890196, 0.411765, 0.337255, 1 ) [node name="Seeker" type="KinematicBody2D" parent="BoundaryManager"] position = Vector2( 980, 150 ) rotation = 3.14159 collision_layer = 2 script = ExtResource( 1 ) use_seek = true [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Seeker"] polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 ) [node name="Line2D" type="Line2D" parent="BoundaryManager/Seeker"] points = PoolVector2Array( 0, 32, 24, 32, 0, -32, -24, 32, 0, 32 ) width = 8.0 default_color = Color( 0.301961, 0.65098, 1, 1 ) joint_mode = 2 antialiased = true script = ExtResource( 6 ) inner_color = Color( 0.294118, 0.356863, 0.670588, 1 ) [node name="GUI" type="PanelContainer" parent="."] margin_right = 1024.0 margin_bottom = 14.0 theme = ExtResource( 5 ) __meta__ = { "_edit_use_anchors_": false } [node name="MarginContainer" type="MarginContainer" parent="GUI"] margin_right = 1024.0 margin_bottom = 116.0 [node name="RichTextLabel" type="RichTextLabel" parent="GUI/MarginContainer"] margin_left = 16.0 margin_top = 16.0 margin_right = 1008.0 margin_bottom = 100.0 rect_min_size = Vector2( 0, 84 ) bbcode_enabled = true bbcode_text = "Pursue vs. Seek Demo Move the player around with WASD and notice the [color=#ffb570]orange Pursuer[/color] and the [color=aqua]blue Seeker[/color] follow the [color=lime]green \"Ship\"[/color] around" text = "Pursue vs. Seek Demo Move the player around with WASD and notice the orange Pursuer and the blue Seeker follow the green \"Ship\" around" scroll_active = false