godot-steering-ai-framework/CHANGELOG.md
2020-02-08 13:34:16 -06:00

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Changelog

This document lists new features, improvements, changes, and bug fixes in every release of the add-on.

Godot Steering AI Framework 1.1

In development

Features

  • There is now a main scene with a demo picker, so you can select and play any demo on the fly.

Bug fixes

  • GSTFollowPath no longer loops back around itself on open paths when predict_time is non-zero.

Godot Steering AI Framework 1.0.0

This is the first major release of the framework. It comes with:

  • All the essential steering behaviors: Arrive, AvoidCollisions, Blend, Cohesion, Evade, Face, Flee, FollowPath, LookWhereYouGo, MatchOrientation, Priority, Pursue, Seek, Separation.
  • Group behaviors and detecting neighbors.
  • Blending and prioritized behaviors.
  • Specialized types to code agents based on physics bodies:
    • For 2D games, KinematicBody2DAgent and RigidBody2DAgent.
    • For 3D games, KinematicBody3DAgent and RigidBody3DAgent.
  • 9 Godot demos to learn straight from the code.

Manual

To get started, check out the framework's manual.

There, you can also find the full code reference.

Note: we generate the code reference from docstrings in the source code with GDScript Docs Maker.