godot-steering-ai-framework/project/demos/SeekFlee/Seeker.tscn
Răzvan C. Rădulescu 1a37b2bee0 Update project to follow GDScript guidelines closer
Used `var variable := 0.0` as discussed in the Godot issue, instead of
`var variable: = 0.0`.

Mostly these are minor/cosmetic changes, but I've also reorganized the
folder structure (naming of folders) to reflect our guidelines, plus
made some minor changes to the demo codes. Still work in progress.
2020-01-16 10:44:44 +02:00

21 lines
570 B
Plaintext

[gd_scene load_steps=4 format=2]
[ext_resource path="res://demos/SeekFlee/Seeker.gd" type="Script" id=1]
[ext_resource path="res://assets/sprites/small_circle.png" type="Texture" id=2]
[sub_resource type="CircleShape2D" id=1]
radius = 16.0
[node name="Seeker" type="KinematicBody2D"]
collision_layer = 4
collision_mask = 2
script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
modulate = Color( 0.113725, 0.635294, 0.94902, 1 )
texture = ExtResource( 2 )