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https://github.com/Relintai/godot-steering-ai-framework.git
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6e6f27505c
The use of `not is_inside_tree()` before setting the setting class' value meant that the starting values would always be the default. Moving the value setting before checking for tree readiness fixes the issue. |
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.. | ||
Boundary.gd | ||
Player.gd | ||
Seeker.gd | ||
Seeker.tscn | ||
SeekFleeDemo.gd | ||
SeekFleeDemo.tscn | ||
Spawner.gd |