godot-steering-ai-framework/project/demos/Quickstart/QuickStartDemo.tscn

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://assets/sprites/triangle.png" type="Texture" id=1]
[ext_resource path="res://demos/Quickstart/Agent.gd" type="Script" id=2]
[ext_resource path="res://demos/Quickstart/Player.gd" type="Script" id=3]
[ext_resource path="res://demos/Quickstart/Bullet.tscn" type="PackedScene" id=4]
[node name="QuickStartDemo" type="Node2D"]
[node name="Player" type="KinematicBody2D" parent="." groups=[
"Player",
]]
position = Vector2( 235.469, 449.34 )
rotation = 1.5708
collision_mask = 2
script = ExtResource( 3 )
bullet = ExtResource( 4 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Player"]
polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
[node name="Sprite" type="Sprite" parent="Player"]
modulate = Color( 0.968627, 0.188235, 0.0352941, 1 )
texture = ExtResource( 1 )
[node name="Agent" type="KinematicBody2D" parent="."]
position = Vector2( 807.798, 141.773 )
rotation = 1.5708
collision_layer = 2
collision_mask = 5
script = ExtResource( 2 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Agent"]
polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
[node name="Sprite" type="Sprite" parent="Agent"]
modulate = Color( 0.478431, 0.87451, 0.0784314, 1 )
texture = ExtResource( 1 )
[node name="Bullets" type="Node2D" parent="."]