godot-steering-ai-framework/project/demos/GroupBehaviors/GroupBehaviorsDemo.tscn
Francois Belair 6e6f27505c Fix init time setters and export Follow variables
The use of `not is_inside_tree()` before setting the setting class' value
meant that the starting values would always be the default. Moving the
value setting before checking for tree readiness fixes the issue.
2020-01-16 12:31:02 -05:00

42 lines
1.4 KiB
Plaintext

[gd_scene load_steps=5 format=2]
[ext_resource path="res://demos/GroupBehaviors/Member.tscn" type="PackedScene" id=1]
[ext_resource path="res://demos/GroupBehaviors/Spawner.gd" type="Script" id=2]
[ext_resource path="res://demos/GroupBehaviors/GroupBehaviorsDemo.gd" type="Script" id=3]
[ext_resource path="res://assets/theme/gdquest.theme" type="Theme" id=4]
[node name="GroupBehaviorsDemo" type="Node2D"]
script = ExtResource( 3 )
cohesion_strength = 0.2
separation_strength = 4.5
[node name="Spawner" type="Node2D" parent="."]
position = Vector2( 512, 300 )
script = ExtResource( 2 )
member = ExtResource( 1 )
[node name="GUI" type="PanelContainer" parent="."]
margin_right = 1024.0
margin_bottom = 14.0
theme = ExtResource( 4 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MarginContainer" type="MarginContainer" parent="GUI"]
margin_right = 1024.0
margin_bottom = 116.0
[node name="RichTextLabel" type="RichTextLabel" parent="GUI/MarginContainer"]
margin_left = 16.0
margin_top = 16.0
margin_right = 1008.0
margin_bottom = 100.0
rect_min_size = Vector2( 0, 84 )
bbcode_enabled = true
bbcode_text = "Group Behavior Demo
Each of the \"Agents\" are both attempting to stay separated and within reach of their nearest group's center of mass."
text = "Group Behavior Demo
Each of the \"Agents\" are both attempting to stay separated and within reach of their nearest group's center of mass."
scroll_active = false