38 lines
1.1 KiB
GDScript
38 lines
1.1 KiB
GDScript
extends Node2D
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onready var _target: = $Target
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onready var _arriver: = $Arriver
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onready var _gui: = $GUI
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func _ready() -> void:
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_gui.connect("align_tolerance_changed", self, "_on_GUI_align_tolerance_changed")
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_gui.connect("decel_radius_changed", self, "_on_GUI_decel_radius_changed")
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_gui.connect("max_speed_changed", self, "_on_GUI_max_speed_changed")
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_gui.connect("max_accel_changed", self, "_on_GUI_max_accel_changed")
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_gui.max_speed.text = str(_arriver._agent.max_linear_speed)
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_gui.max_accel.text = str(_arriver._agent.max_linear_acceleration)
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_gui.arrival_tolerance.text = str(_arriver._arrive.arrival_tolerance)
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_gui.deceleration_radius.text = str(_arriver._arrive.deceleration_radius)
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func draw(location: Vector2) -> void:
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_target.draw(location)
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func _on_GUI_align_tolerance_changed(value: int) -> void:
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_arriver._arrive.arrival_tolerance = value
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func _on_GUI_decel_radius_changed(value: int) -> void:
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_arriver._arrive.deceleration_radius = value
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func _on_GUI_max_speed_changed(value: int) -> void:
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_arriver._agent.max_linear_speed = value
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func _on_GUI_max_accel_changed(value: int) -> void:
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_arriver._agent.max_linear_acceleration = value
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