extends Node2D onready var _target: = $Target onready var _arriver: = $Arriver onready var _gui: = $GUI func _ready() -> void: _gui.connect("align_tolerance_changed", self, "_on_GUI_align_tolerance_changed") _gui.connect("decel_radius_changed", self, "_on_GUI_decel_radius_changed") _gui.connect("max_speed_changed", self, "_on_GUI_max_speed_changed") _gui.connect("max_accel_changed", self, "_on_GUI_max_accel_changed") _gui.max_speed.text = str(_arriver._agent.max_linear_speed) _gui.max_accel.text = str(_arriver._agent.max_linear_acceleration) _gui.arrival_tolerance.text = str(_arriver._arrive.arrival_tolerance) _gui.deceleration_radius.text = str(_arriver._arrive.deceleration_radius) func draw(location: Vector2) -> void: _target.draw(location) func _on_GUI_align_tolerance_changed(value: int) -> void: _arriver._arrive.arrival_tolerance = value func _on_GUI_decel_radius_changed(value: int) -> void: _arriver._arrive.deceleration_radius = value func _on_GUI_max_speed_changed(value: int) -> void: _arriver._agent.max_linear_speed = value func _on_GUI_max_accel_changed(value: int) -> void: _arriver._agent.max_linear_acceleration = value