godot-steering-ai-framework/project/demos/SeekFlee/SeekFleeDemo.tscn
Răzvan C. Rădulescu 1a37b2bee0 Update project to follow GDScript guidelines closer
Used `var variable := 0.0` as discussed in the Godot issue, instead of
`var variable: = 0.0`.

Mostly these are minor/cosmetic changes, but I've also reorganized the
folder structure (naming of folders) to reflect our guidelines, plus
made some minor changes to the demo codes. Still work in progress.
2020-01-16 10:44:44 +02:00

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[gd_scene load_steps=10 format=2]
[ext_resource path="res://demos/SeekFlee/Boundary.gd" type="Script" id=1]
[ext_resource path="res://demos/SeekFlee/Player.gd" type="Script" id=2]
[ext_resource path="res://demos/SeekFlee/SeekFleeDemo.gd" type="Script" id=3]
[ext_resource path="res://demos/SeekFlee/Spawner.gd" type="Script" id=4]
[ext_resource path="res://demos/SeekFlee/Seeker.tscn" type="PackedScene" id=6]
[ext_resource path="res://assets/sprites/large_circle.png" type="Texture" id=7]
[sub_resource type="CircleShape2D" id=1]
radius = 32.0
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 10, 300 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 512, 10 )
[node name="SeekFleeDemo" type="Node2D"]
script = ExtResource( 3 )
__meta__ = {
"_editor_description_": "A toy demo to demonstrate the usage for the Seek and Flee steering behaviors."
}
[node name="Camera2D" type="Camera2D" parent="."]
current = true
[node name="Player" type="KinematicBody2D" parent="."]
collision_mask = 2
script = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
shape = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="Player"]
modulate = Color( 0.952941, 0.290196, 0.0588235, 1 )
texture = ExtResource( 7 )
[node name="LeftBoundary" type="StaticBody2D" parent="."]
position = Vector2( -512, 0 )
collision_layer = 2
collision_mask = 5
script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="LeftBoundary"]
shape = SubResource( 2 )
[node name="RightBoundary" type="StaticBody2D" parent="."]
position = Vector2( 512, 0 )
collision_layer = 2
collision_mask = 5
script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="RightBoundary"]
shape = SubResource( 2 )
[node name="TopBoundary" type="StaticBody2D" parent="."]
position = Vector2( 0, -300 )
collision_layer = 2
collision_mask = 5
script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="TopBoundary"]
shape = SubResource( 3 )
[node name="BottomBoundary" type="StaticBody2D" parent="."]
position = Vector2( 0, 300 )
collision_layer = 2
collision_mask = 5
script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="BottomBoundary"]
shape = SubResource( 3 )
[node name="Spawner" type="Node2D" parent="."]
script = ExtResource( 4 )
Entity = ExtResource( 6 )