[gd_scene load_steps=10 format=2] [ext_resource path="res://demos/SeekFlee/Boundary.gd" type="Script" id=1] [ext_resource path="res://demos/SeekFlee/Player.gd" type="Script" id=2] [ext_resource path="res://demos/SeekFlee/SeekFleeDemo.gd" type="Script" id=3] [ext_resource path="res://demos/SeekFlee/Spawner.gd" type="Script" id=4] [ext_resource path="res://demos/SeekFlee/Seeker.tscn" type="PackedScene" id=6] [ext_resource path="res://assets/sprites/large_circle.png" type="Texture" id=7] [sub_resource type="CircleShape2D" id=1] radius = 32.0 [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 10, 300 ) [sub_resource type="RectangleShape2D" id=3] extents = Vector2( 512, 10 ) [node name="SeekFleeDemo" type="Node2D"] script = ExtResource( 3 ) __meta__ = { "_editor_description_": "A toy demo to demonstrate the usage for the Seek and Flee steering behaviors." } [node name="Camera2D" type="Camera2D" parent="."] current = true [node name="Player" type="KinematicBody2D" parent="."] collision_mask = 2 script = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="Player"] shape = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="Player"] modulate = Color( 0.952941, 0.290196, 0.0588235, 1 ) texture = ExtResource( 7 ) [node name="LeftBoundary" type="StaticBody2D" parent="."] position = Vector2( -512, 0 ) collision_layer = 2 collision_mask = 5 script = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="LeftBoundary"] shape = SubResource( 2 ) [node name="RightBoundary" type="StaticBody2D" parent="."] position = Vector2( 512, 0 ) collision_layer = 2 collision_mask = 5 script = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="RightBoundary"] shape = SubResource( 2 ) [node name="TopBoundary" type="StaticBody2D" parent="."] position = Vector2( 0, -300 ) collision_layer = 2 collision_mask = 5 script = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="TopBoundary"] shape = SubResource( 3 ) [node name="BottomBoundary" type="StaticBody2D" parent="."] position = Vector2( 0, 300 ) collision_layer = 2 collision_mask = 5 script = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="BottomBoundary"] shape = SubResource( 3 ) [node name="Spawner" type="Node2D" parent="."] script = ExtResource( 4 ) Entity = ExtResource( 6 )