mirror of
https://github.com/Relintai/godot-steering-ai-framework.git
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0e95c24c7f
Changed text boxes to sliders to improve usability. This also involved adding some simple graphics, since the _draw method is not anti-aliased and doesn't look great.
39 lines
1.4 KiB
GDScript
39 lines
1.4 KiB
GDScript
extends PanelContainer
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signal linear_speed_changed(value)
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signal linear_accel_changed(value)
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signal angular_speed_changed(value)
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signal angular_accel_changed(value)
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signal decel_radius_changed(value)
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signal predict_time_changed(value)
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onready var linear_speed: = $GUI/Controls/LinSpeedBox/MaxLinSpeed
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onready var lin_speed_label: = $GUI/Controls/LinSpeedBox/Label
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onready var linear_accel: = $GUI/Controls/LinAccelBox/MaxLinAccel
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onready var lin_accel_label: = $GUI/Controls/LinAccelBox/Label
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onready var predict_time: = $GUI/Controls/PredictTime/PredictTime
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onready var predict_time_label: = $GUI/Controls/PredictTime/Label
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func _ready() -> void:
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linear_speed.connect("value_changed", self, "_on_Slider_linear_speed_changed")
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linear_accel.connect("value_changed", self, "_on_Slider_linear_accel_changed")
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predict_time.connect("value_changed", self, "_on_Slider_predict_time_changed")
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func _on_Slider_linear_speed_changed(value: float) -> void:
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lin_speed_label.text = "Max linear speed (" + str(value) + ")"
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emit_signal("linear_speed_changed", value)
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func _on_Slider_linear_accel_changed(value: float) -> void:
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lin_accel_label.text = "Max linear accel (" + str(value) + ")"
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emit_signal("linear_accel_changed", value)
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func _on_Slider_predict_time_changed(value: float) -> void:
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predict_time_label.text = "Predict time (" + str(value) + " sec)"
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emit_signal("predict_time_changed", value)
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