Commit Graph

17 Commits

Author SHA1 Message Date
98e4718c98 Avoid warning. 2023-01-13 23:10:06 +01:00
02caaf685a Udpated the engine and removed the now c++ classes. 2023-01-13 23:03:12 +01:00
eaa2475279 Move comments from the top of the addon's scripts down under extends and class_name to make absolutely sure that my c++ convererter script doesn't choke on it. 2023-01-13 20:53:10 +01:00
a9df2d5842 More cleanups. 2023-01-13 20:47:26 +01:00
7b9561875a More api cleanups. 2023-01-13 20:30:27 +01:00
07f03b04f8 More method cleanups. 2023-01-13 20:08:32 +01:00
4f5eb0a3a1 Setup call for _apply_steering(). 2023-01-13 19:57:36 +01:00
e2da64212e Removed parametrized _init() methods. 2023-01-13 19:42:14 +01:00
3957f155da Removed yields from the agents. 2023-01-13 17:11:52 +01:00
2236e48f45 Add explicit Reference inheritance. 2023-01-13 16:59:15 +01:00
99f515f868 Style changes to make c++ conversion easier later. 2023-01-13 13:09:18 +01:00
7388234a6e Fix issues. 2023-01-13 11:02:01 +01:00
Josh Anthony
f615a183ea
Stop agents from processing if the scene tree is paused (#57) 2021-12-14 12:34:27 -05:00
Josh Anthony
22dc7c751a
Stop agents from processing when they are outside of the scene tree (#55) 2021-09-02 10:44:08 -04:00
Francois Belair
53cad0f660 Fix angular velocity clamped to accel 2021-06-14 20:26:31 -04:00
volzhs
5b5ca11b03
Fix global_position for KinematicBody3DAgent (#52)
Use `global_transform.origin` instead of `global_position`
2021-06-07 23:24:36 -04:00
Francois Belair
16cc3efb43 Bring demos back in. Remove refs to demos repo.
Fixes #45
2020-08-23 12:25:09 -04:00