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98e4718c98
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Avoid warning.
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2023-01-13 23:10:06 +01:00 |
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02caaf685a
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Udpated the engine and removed the now c++ classes.
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2023-01-13 23:03:12 +01:00 |
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eaa2475279
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Move comments from the top of the addon's scripts down under extends and class_name to make absolutely sure that my c++ convererter script doesn't choke on it.
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2023-01-13 20:53:10 +01:00 |
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a9df2d5842
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More cleanups.
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2023-01-13 20:47:26 +01:00 |
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7b9561875a
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More api cleanups.
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2023-01-13 20:30:27 +01:00 |
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07f03b04f8
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More method cleanups.
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2023-01-13 20:08:32 +01:00 |
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4f5eb0a3a1
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Setup call for _apply_steering().
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2023-01-13 19:57:36 +01:00 |
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e2da64212e
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Removed parametrized _init() methods.
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2023-01-13 19:42:14 +01:00 |
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3957f155da
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Removed yields from the agents.
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2023-01-13 17:11:52 +01:00 |
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2236e48f45
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Add explicit Reference inheritance.
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2023-01-13 16:59:15 +01:00 |
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99f515f868
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Style changes to make c++ conversion easier later.
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2023-01-13 13:09:18 +01:00 |
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7388234a6e
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Fix issues.
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2023-01-13 11:02:01 +01:00 |
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Josh Anthony
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f615a183ea
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Stop agents from processing if the scene tree is paused (#57)
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2021-12-14 12:34:27 -05:00 |
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Josh Anthony
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22dc7c751a
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Stop agents from processing when they are outside of the scene tree (#55)
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2021-09-02 10:44:08 -04:00 |
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Francois Belair
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53cad0f660
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Fix angular velocity clamped to accel
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2021-06-14 20:26:31 -04:00 |
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volzhs
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5b5ca11b03
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Fix global_position for KinematicBody3DAgent (#52)
Use `global_transform.origin` instead of `global_position`
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2021-06-07 23:24:36 -04:00 |
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Francois Belair
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16cc3efb43
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Bring demos back in. Remove refs to demos repo.
Fixes #45
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2020-08-23 12:25:09 -04:00 |
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