Francois Belair
192490b757
Make agents multiply acceleration by delta
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This fixes the fact that acceleration wasn't treated as acceleration
over time, but was instant acceleration.
2020-03-03 14:47:03 -05:00
Nathan Lovato
e9dd3b8a1e
Improve the feel of the demos, update changelog
2020-02-13 13:34:22 -06:00
Francois Belair
7241bc754b
Separate ArriveDemo's drawing from root node
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Closes #26
2020-02-08 18:19:04 -05:00
Nathan Lovato
6132a0aa25
Refactor the demos to support screen resizing
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Add BackgroudLayer and DemoInterface scenes that we can reuse across demos
Set the game to 2D and extend window modes
Part of #21
2020-02-08 15:40:43 -06:00
Răzvan C. Rădulescu
4fceb866f7
Use beginner 2d platformer visual style
2020-02-03 18:07:43 +02:00
Răzvan C. Rădulescu
1f44bace3e
Improve and review the available demos
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- simplify code when possible
- add a simple info panel
- adhere to the "new" gdscript guidelines
2020-01-16 17:04:27 +02:00
Răzvan C. Rădulescu
1a37b2bee0
Update project to follow GDScript guidelines closer
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Used `var variable := 0.0` as discussed in the Godot issue, instead of
`var variable: = 0.0`.
Mostly these are minor/cosmetic changes, but I've also reorganized the
folder structure (naming of folders) to reflect our guidelines, plus
made some minor changes to the demo codes. Still work in progress.
2020-01-16 10:44:44 +02:00