From fe8afc3b702ae335fa7266f442070429d3754947 Mon Sep 17 00:00:00 2001 From: Nathan Lovato Date: Fri, 7 Feb 2020 14:54:14 -0600 Subject: [PATCH] Add project banner and TOC to the README --- README.md | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/README.md b/README.md index 6413267..b6f3c0b 100644 --- a/README.md +++ b/README.md @@ -1,9 +1,21 @@ # Godot Steering AI Framework # +![Project banner](./assets/banner.svg) + This project is a framework to code complex and smooth AI movement in GDScript, using steering behaviors. It works in both 2D and 3D games. It supports all essential steering behaviors like flee, follow, look at, but also blended behaviors, group behaviors, avoiding neighbors, following a path, following the leader, and much more. + +**Table of Contents** + +- [Introduction](#introduction) +- [The framework](#the-framework) +- [Getting Started](#getting-started) +- [Example usage](#example-usage) + + + ## Introduction ## In the 1990s, [Craig Reynolds](http://www.red3d.com/cwr/) developed algorithms for common AI behaviors. They allowed AI agents to seek out or flee from a target, follow a pre-defined path, or face in a particular direction. They were simple, repeatable tasks that could be broken down into a programming algorithms which made them easy to reuse, maintain, combine and extend.