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CHANGELOG.md
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CHANGELOG.md
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This document lists new features, improvements, changes, and bug fixes in every release of the add-on.
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## Godot Steering AI Framework 2.1.1 ##
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### Changes ###
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- Unused and undocumented variable `_body_type` has been removed from `SpecializedAgent`
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### Bug fixes ###
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- The specialized agents now use WeakRef internally to prevent crashes when their `body` is freed.
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- `RigidBody2DAgent` now properly connects to physics updates.
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## Godot Steering AI Framework 2.1.0 ##
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### Features ###
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- `GSAIMatchOrientation` and its subclasses like `GSAIFace` and `GSAILookWhereYouGo` now include a `use_z` property. It should be `true` when using 3D so that facing will be done with the X and Z components.
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- The README now mentions a simple way to install the framework.
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- Exposed `agent_count` inside the `AvoidCollisionsDemo`.
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- Unused and undocumented variable `_body_type` has been removed from `SpecializedAgent`
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### Bug fixes ###
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- The `SeekFleeDemo`'s boundaries will now match the size of the screen.
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- Fixed error when double clicking an item in the DemoPicker.
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- Fixed the background sometimes not covering the entire viewport in demos.
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- The specialized agents now use WeakRef internally to prevent crashes when their `body` is freed.
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- `RigidBody2DAgent` now properly connects to physics updates.
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## Godot Steering AI Framework 2.0.0 ##
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