Update CHANGELOG

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Nathan Lovato 2020-02-23 11:13:13 -06:00
parent 2d3e763a80
commit a7d83af547

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This document lists new features, improvements, changes, and bug fixes in every release of the add-on.
## Godot Steering AI Framework 2.1.1 ##
### Changes ###
- Unused and undocumented variable `_body_type` has been removed from `SpecializedAgent`
### Bug fixes ###
- The specialized agents now use WeakRef internally to prevent crashes when their `body` is freed.
- `RigidBody2DAgent` now properly connects to physics updates.
## Godot Steering AI Framework 2.1.0 ##
### Features ###
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- `GSAIMatchOrientation` and its subclasses like `GSAIFace` and `GSAILookWhereYouGo` now include a `use_z` property. It should be `true` when using 3D so that facing will be done with the X and Z components.
- The README now mentions a simple way to install the framework.
- Exposed `agent_count` inside the `AvoidCollisionsDemo`.
- Unused and undocumented variable `_body_type` has been removed from `SpecializedAgent`
### Bug fixes ###
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- The `SeekFleeDemo`'s boundaries will now match the size of the screen.
- Fixed error when double clicking an item in the DemoPicker.
- Fixed the background sometimes not covering the entire viewport in demos.
- The specialized agents now use WeakRef internally to prevent crashes when their `body` is freed.
- `RigidBody2DAgent` now properly connects to physics updates.
## Godot Steering AI Framework 2.0.0 ##