diff --git a/CHANGELOG.md b/CHANGELOG.md index e5474f8..67dbeb1 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -2,17 +2,6 @@ This document lists new features, improvements, changes, and bug fixes in every release of the add-on. -## Godot Steering AI Framework 2.1.1 ## - -### Changes ### - -- Unused and undocumented variable `_body_type` has been removed from `SpecializedAgent` - -### Bug fixes ### - -- The specialized agents now use WeakRef internally to prevent crashes when their `body` is freed. -- `RigidBody2DAgent` now properly connects to physics updates. - ## Godot Steering AI Framework 2.1.0 ## ### Features ### @@ -29,6 +18,7 @@ This document lists new features, improvements, changes, and bug fixes in every - `GSAIMatchOrientation` and its subclasses like `GSAIFace` and `GSAILookWhereYouGo` now include a `use_z` property. It should be `true` when using 3D so that facing will be done with the X and Z components. - The README now mentions a simple way to install the framework. - Exposed `agent_count` inside the `AvoidCollisionsDemo`. +- Unused and undocumented variable `_body_type` has been removed from `SpecializedAgent` ### Bug fixes ### @@ -36,6 +26,8 @@ This document lists new features, improvements, changes, and bug fixes in every - The `SeekFleeDemo`'s boundaries will now match the size of the screen. - Fixed error when double clicking an item in the DemoPicker. - Fixed the background sometimes not covering the entire viewport in demos. +- The specialized agents now use WeakRef internally to prevent crashes when their `body` is freed. +- `RigidBody2DAgent` now properly connects to physics updates. ## Godot Steering AI Framework 2.0.0 ##