godot-steering-ai-framework/project/demos/face/FaceDemo.gd

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extends Node2D
onready var player: = $Player
onready var gui: = $GUI
onready var turret: = $Turret
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func _ready() -> void:
gui.connect("align_tolerance_changed", self, "_on_GUI_align_tolerance_changed")
gui.connect("decel_radius_changed", self, "_on_GUI_decel_radius_changed")
gui.connect("max_accel_changed", self, "_on_GUI_max_accel_changed")
gui.connect("max_speed_changed", self, "_on_GUI_max_speed_changed")
turret.setup()
gui.align_tolerance.text = str(int(rad2deg(turret._face.alignment_tolerance)))
gui.decel_radius.text = str(int(rad2deg(turret._face.deceleration_radius)))
gui.max_speed.text = str(int(rad2deg(turret._agent.max_angular_speed)))
gui.max_accel.text = str(int(rad2deg(turret._agent.max_angular_acceleration)))
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func _on_GUI_align_tolerance_changed(value: int) -> void:
turret._face.alignment_tolerance = deg2rad(value)
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func _on_GUI_decel_radius_changed(value: int) -> void:
turret._face.deceleration_radius = deg2rad(value)
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func _on_GUI_max_accel_changed(value: int) -> void:
turret._agent.max_angular_acceleration = deg2rad(value)
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func _on_GUI_max_speed_changed(value: int) -> void:
turret._agent.max_angular_speed = deg2rad(value)