godot-steering-ai-framework/project/demos/seek_and_flee/SeekFleeDemo.gd

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extends Node2D
# Access helper class for children to access window boundaries.
onready var player: KinematicBody2D = $Player
onready var spawner: Node2D = $Spawner
onready var gui: = $GUI
var camera_boundaries: Rect2
func _init() -> void:
camera_boundaries = Rect2(
Vector2.ZERO,
Vector2(
ProjectSettings["display/window/size/width"],
ProjectSettings["display/window/size/height"]
)
)
func _ready() -> void:
var rng: = RandomNumberGenerator.new()
rng.randomize()
for i in range(spawner.entity_count):
var new_pos: = Vector2(
rng.randf_range(-camera_boundaries.size.x/2, camera_boundaries.size.x/2),
rng.randf_range(-camera_boundaries.size.y/2, camera_boundaries.size.y/2)
)
var entity: KinematicBody2D = spawner.Entity.instance()
entity.global_position = new_pos
entity.player_agent = player.agent
entity.speed = rng.randf_range(spawner.min_speed, spawner.max_speed)
entity.color = spawner.entity_color
gui.connect("mode_changed", entity, "_on_GUI_mode_changed")
spawner.add_child(entity)