godot-steering-ai-framework/src/Steering/Demos/SeekFlee/Player.gd

27 lines
683 B
GDScript3
Raw Normal View History

extends KinematicBody2D
onready var _radius: = ($CollisionShape2D.shape as CircleShape2D).radius
export var speed: = 150.0
var player_agent: = AgentLocation.new()
func _draw() -> void:
draw_circle(Vector2.ZERO, _radius, Color.red)
func _get_movement() -> Vector2:
return Vector2(Input.get_action_strength("sf_right") - Input.get_action_strength("sf_left"),
Input.get_action_strength("sf_down") - Input.get_action_strength("sf_up"))
func _physics_process(delta: float) -> void:
var movement: = _get_movement()
if movement.length_squared() < 0.01:
return
move_and_slide(movement * speed)
player_agent.position = Vector3(global_position.x, global_position.y, 0)