2020-01-29 17:04:04 +01:00
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# Calculates an angular acceleration to match an agent's orientation to its
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# direction of travel.
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2020-04-03 02:31:59 +02:00
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# @category - Individual behaviors
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2020-02-11 18:33:25 +01:00
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class_name GSAILookWhereYouGo
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extends GSAIMatchOrientation
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2019-12-19 21:24:40 +01:00
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2020-02-13 09:33:03 +01:00
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func _init(agent: GSAISteeringAgent, use_z := false).(agent, null, use_z) -> void:
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2019-12-19 21:24:40 +01:00
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pass
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2020-02-11 18:33:25 +01:00
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func _calculate_steering(accel: GSAITargetAcceleration) -> void:
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2019-12-19 21:24:40 +01:00
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if agent.linear_velocity.length_squared() < agent.zero_linear_speed_threshold:
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accel.set_zero()
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else:
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2020-02-14 17:35:18 +01:00
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var orientation := (
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GSAIUtils.vector3_to_angle(agent.linear_velocity)
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2020-02-13 09:33:03 +01:00
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if use_z
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else GSAIUtils.vector2_to_angle(GSAIUtils.to_vector2(agent.linear_velocity))
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)
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2020-02-06 20:46:21 +01:00
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_match_orientation(accel, orientation)
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