godot-steering-ai-framework/project/demos/seek_and_flee/Seeker.gd

43 lines
1.0 KiB
GDScript3
Raw Normal View History

extends KinematicBody2D
"""
AI agent that uses the Seek behavior to hone in on the player's location as directly as possible.
"""
onready var radius: = ($CollisionShape2D.shape as CircleShape2D).radius
onready var agent: = GSTSteeringAgent.new()
onready var accel: = GSTTargetAcceleration.new()
onready var seek: = GSTSeek.new(agent, player_agent)
var player_agent: GSTAgentLocation
var velocity: = Vector2.ZERO
var speed: float
var color: Color
func _ready() -> void:
agent.max_linear_acceleration = speed/10
agent.max_linear_speed = speed
func _draw() -> void:
draw_circle(Vector2.ZERO, radius, color)
func _physics_process(delta: float) -> void:
if not player_agent:
return
_update_agent()
accel = seek.calculate_steering(accel)
velocity = (velocity + Vector2(accel.linear.x, accel.linear.y)).clamped(agent.max_linear_speed)
velocity = move_and_slide(velocity)
if velocity.length_squared() > 0:
update()
func _update_agent() -> void:
agent.position = Vector3(global_position.x, global_position.y, 0)