Fix texture atlas splitter saving to wrong paths

This commit is contained in:
don-tnowe 2022-10-25 12:18:37 +03:00
parent c222fd4a08
commit 43b8ca587c

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@ -31,7 +31,7 @@ func _on_Button_pressed():
tile.region = Rect2(tile_size * Vector2(i, j), tile_size) tile.region = Rect2(tile_size * Vector2(i, j), tile_size)
tile.atlas = _stored_value tile.atlas = _stored_value
tile_array.append(tile) tile_array.append(tile)
tile.take_over_path(folder_name + "/" + folder_name.get_file() + "_" + str(j * v_count + i + 1) + ".tres") tile.take_over_path(folder_name + "/" + folder_name.get_file() + "_" + str(j * h_count + i + 1) + ".tres")
ResourceSaver.save(tile.resource_path, tile) ResourceSaver.save(tile.resource_path, tile)
tile_array.resize(sheet.edited_cells.size()) tile_array.resize(sheet.edited_cells.size())