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Fix texture atlas splitter saving to wrong paths
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@ -31,7 +31,7 @@ func _on_Button_pressed():
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tile.region = Rect2(tile_size * Vector2(i, j), tile_size)
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tile.region = Rect2(tile_size * Vector2(i, j), tile_size)
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tile.atlas = _stored_value
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tile.atlas = _stored_value
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tile_array.append(tile)
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tile_array.append(tile)
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tile.take_over_path(folder_name + "/" + folder_name.get_file() + "_" + str(j * v_count + i + 1) + ".tres")
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tile.take_over_path(folder_name + "/" + folder_name.get_file() + "_" + str(j * h_count + i + 1) + ".tres")
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ResourceSaver.save(tile.resource_path, tile)
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ResourceSaver.save(tile.resource_path, tile)
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tile_array.resize(sheet.edited_cells.size())
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tile_array.resize(sheet.edited_cells.size())
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